The bloodline testing system sounded like it was rather unfriendly to some African Great Chiefs.
Those six words immediately set Meng Zuo and the others in the meeting room thinking.
"Is this a loot box gacha system?"
Qin Yi looked at the so-called Blade Resonance system on the screen with astonishment.
Loot box gacha systems were nothing unfamiliar to them. Many Nebula Games titles, including Call of Duty: Modern Warfare, Rainbow Six: Siege, DOTA, and other multiplayer games that used skins as selling points, had card-drawing and loot box mechanics.
Across the gaming industry, from VR games down to mobile and browser games, card draws and loot boxes had basically become a standard formula.
However, the games mentioned above were essentially all online games. Judging from the system introduction and core content shown just now, Xenoblade Chronicles was clearly a proper single-player game.
Yet it had gacha mechanics in a single-player game?
"The Blades in the game are divided into common, rare, and epic tiers. At the same time, the number of Blades in the pool is limited," Chen Xu said with a smile as he looked at everyone.
Upon hearing Chen Xu's words, everyone had a rough understanding of it.
It was simple: the SSRs and SRs in the game were limited, so the more one drew, the harder they became to get.
In the early game, a hundred epic crystals might get players seven or eight Blades, but later on, even a hundred pulls might not yield a single one.
Qin Yi, Meng Zuo, and the others could already sense the system's profound malice toward players with Obsessive-Compulsive Disorder who wanted to complete the entire collection.
Especially African Great Chiefs. A Lucky Player might get the Blade they wanted from just ten common crystals, while an Unlucky Player