As more and more information about "Xenoblade Chronicles" was gradually revealed to players, the focus of discussion soon shifted away from the story and characters shown in the promotional videos.
No matter whether Nebula Games' new title would ultimately stab them in the back and show them CEO Chen's cruelty, or whether the game seemed to have a somewhat otaku-oriented style—
One thing was certain: they would still have to buy it when it came out, even if they cursed while doing so.
After all, all players agreed on one point: the quality of Nebula Games' new releases was fully guaranteed.
However, the genre announced later on Chen Xu's Official Blog caught the attention of many players.
Because many of its tags and details suggested that this was a traditional RPG.
And when they thought about it carefully, everything seemed to make sense.
"Holy shit, a traditional RPG? I never saw that coming!"
"But if you think about it, the Promotional Trailer already explained a lot. The Main Character Group versus the big bad, the protagonist suffering setbacks midway through and then awakening to battle the villain—those are all classic traditional RPG tropes!"
"It depends on the presentation. That's still really important for traditional RPGs."
"What the hell are you talking about? As long as it's a story-driven game, when is presentation not important?"
"Stop arguing. What I care more about is the gameplay. Please don't let it be one of those games with maze maps, random encounters, and turn-based combat."
"233333, I don't think Nebula Games would pair random encounters, turn-based combat, and Mazes like that. At most, they'd turn the random encounters into visible ones."
"Honestly, as long as the combat system is fun, random or visible encounters don't matter. The combat system is what matters most."
Players