Game Development: Starting with Healing Players
Chapter 776

Trash Game, Meow!

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Compared to the original Xenoblade Chronicles, Chen Xu had not planned to release any DLC content involving gameplay systems in this installment.

For example, Blades like Jin-Gao and Homura, who had been official cheat codes in his previous life, would not simply be claimed through the mail.

Instead, like Hana-Basta, they had been added through entirely new Blade-unlocking quests. Players would only obtain the corresponding Blades after completing those quests.

As for things like disabling monster aggro and custom difficulty settings, Chen Xu had simply incorporated them into the base game.

Players could select the appropriate mode based on their own skill. For those who did not understand the combat system and merely wanted to watch the story, there were even foolproof options for automatic combat and QTE completion.

As for Zhang Yi, he did not adjust the custom difficulty and instead chose Normal Difficulty.

As someone who considered himself an experienced player, Zhang Yi naturally would not choose automatic combat. Slowly figuring out the combat system in a traditional RPG was a major part of the game's core fun, and Zhang Yi knew that perfectly well.

So he only enabled the option that made ordinary monsters ignore aggro. After all, if he hit a roadblock due to being underleveled, or needed to kill regular monsters for quests or farm materials, he could choose for himself whether to fight them.

But when he was exploring the map or advancing the main story, running into countless regular monsters along the way was still rather annoying.

However, Zhang Yi in the game had no idea that this function only worked on ordinary monsters.

In the world of Xenoblade Chronicles, aside from regularly spawned ordinary monsters, there were also named monsters.

In other words, the so-called field bosses. After these bosses were defeated,

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