Game Development: Starting with Healing Players
Chapter 778

This Is Heaven's Arrangement!

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Countless players who loved traditional RPGs, or had been drawn in by Nia, Homura, and the various Blade art styles in the promotional material for Xenoblade Chronicles, were collectively dumbfounded when they reached the Blade Resonance section.

Unlucky Players in particular felt the game's endless malice.

Could this world get any worse?!

Why did it have to persecute Unlucky Players like them?!

Even in a single-player traditional RPG, they could feel the difference luck made.

For many players, this was an agonizing issue.

Could they still play if they failed to pull famous, named SSR Blades?

Of course they could. Even on the highest Extreme Difficulty, as long as they arranged their party properly and advanced carefully, it was still beatable.

If that really did not work, they could adjust the difficulty in-game and slowly work their way up from Easy or Normal Difficulty.

The story would not come to a halt just because they had not pulled an SSR Blade.

But that was not the point!

The point was the in-game experience!

You, an Unlucky Player—how many ten-pulls from Core Crystals had you done already? Same old junk every time! Lucky Players had every right to brag. What Blades did they bring? KOS-MOS Re!

And what Blades did you get? You called that an experience? With Blades like Dark Uncle, Dark Sister, and Dark Doggy, could you possibly enjoy using them as tanks against cores? No! There was no enjoyment at all!

At this rate, they would be fighting Jin soon. After Jin came Malos, and then Paradise—the game would be over.

And this was not even about whether they were strong or not. Whenever the battle music began, aside from Homura, who practically radiated married-woman energy, what kind of motley crew was in the party?

A bunch of

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