By this point in the game, many players could tell from the story that they were nearing the end.
Although there was still plenty of content left to explore, such as the different Titans that each represented massive maps, along with powerful monsters many players had yet to encounter.
Not to mention anything else, just the level-eighties gorilla and level-nineties ancient tyrannosaur in Gura Territory could each wipe out the entire Torna party in terms of gameplay strength, setting story power aside.
There were also all kinds of different Blades, and most players who had reached this point had only collected a little over ten.
Then there were the characters' Ability Charts, the Blades' Affinity Charts, and Side Quests in every region. In terms of gameplay content, Xenoblade Chronicles was definitely a game players could grind for a very long time.
But the story was another matter. As Malos fought Hikari, who had awakened all her power and transformed into Little Green.
Rex and the others fell from the ruins and arrived in the legendary land of doom: the Land of Morytha.
This brand-new area left every player who reached it utterly stunned.
God, the World Tree, Elysium, The Realm, Blades, Titans, and the Cloud Sea—the enormous worldbuilding had led many players to believe from the very beginning that this was a fantasy world, the sort filled with swords and magic.
After all, much of the content seemed to tell players exactly that.
But as the story progressed, especially with the appearances of Siren and Ophion, as well as Homura finally opening her heart completely to Rex and revealing the massive armor known as Aion.
The game told players one thing: its world was not what they had imagined. Swords and magic? What kind of swords-and-magic world had Mechs?
And