Game Development: Starting with Healing Players
Chapter 784

Open World

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The reviews for Xenoblade Chronicles came out quickly. As the industry's most authoritative outlet and an old friend of Nebula Games, GameSpot gave it a score of 9.4.

For other game companies, receiving a 9.4 would obviously be something worth celebrating and boasting about, and their fans would be thrilled as well.

But Nebula Games players felt that such a score was perfectly normal. After all, this was Chen Xu's new game. It would have been strange if it had not earned a score like this.

GameSpot's review article for Xenoblade Chronicles was also full of praise.

It even gave the game an exceptionally high appraisal: the revival of the traditional RPG.

That was no small compliment. Although some players had their reservations, even more agreed with it.

After all, in the realm of traditional RPGs, it had been many years since a game as striking as Xenoblade Chronicles had appeared.

Its brilliance was not in its sales figures, but in its core concept.

It combined traditional RPGs with Open World map exploration while not completely abandoning the classic turn-based strategic format in its gameplay.

Xenoblade Chronicles' combat system balanced turn-based strategy and action extremely well.

Once players got used to it, they found the battles incredibly addictive.

They even started feeling as though the monsters' health bars were far too fragile.

As for the story, as a passionate, straightforward RPG, Xenoblade Chronicles' plot could not exactly be called astonishing. At least, it did not leave as deep an impression on many players as games like BioShock had. Still, it created several truly classic characters.

Traditional RPGs themselves had been declining, with few notable works in the genre. So when Xenoblade Chronicles burst onto the scene with such outstanding quality, it naturally rose to the very top.

At the same

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