As the days passed, the release date of "The Elder Scrolls V: Skyrim" finally arrived.
The related buzz across major websites and livestreaming platforms remained sky-high.
On forums, Tieba, and video sites, dedicated players had already clipped together materials on the Dragon Language and the Song of the Dragonborn from the video frame by frame, providing commentary on them.
The original video, which was less than two minutes long, had been turned into programs lasting ten or even twenty hours.
Posts like "Dragon Language Level Eight Mastery, Learn Dragon Language Step by Step" and "Skyrim Province Dragon Language Masters Guide You to Hidden Treasures" were countless.
Clearly, the Dragon Language questline in "The Elder Scrolls V: Skyrim" had attracted quite a few streamers and video creators.
For one thing, the $300,000 prize was no small sum.
More importantly, whoever became the first to crack the Dragon Language quest would become famous.
Of course, even more players were interested without being willing to study it that diligently.
At worst, they could wait for someone to figure it out and post a guide, then copy the answers and experience the Dragon Language Side Quest in the game themselves.
In truth, Chen Xu had not initially planned this Dragon Language event.
It was only after seeing players focus their attention on that area, along with Atari's name, that Chen Xu came up with the idea.
He wanted to leave players some Easter eggs in the game that would not affect their experience of the main storyline, but could still be researched.
As for whether players could discover those Easter eggs or experience all of their content, that was up to the players themselves.
In Nebula World's private friend space, Song Ren and Zhang Yi were chatting nonsense while waiting for the game