Game Development: Starting with Healing Players
Chapter 792

Killing One Chicken, That's All!

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Filled with anticipation for what The Elder Scrolls V: Skyrim had in store, Song Ren followed Ralof along the mountain path.

His expectations for The Elder Scrolls V: Skyrim had been completely maxed out, especially after experiencing the part where that massive Black Dragon attacked Helgen Keep.

Nebula Games had actually made quite a few fantasy games, such as Dark Souls and The Witcher: Wild Hunt.

But while the former was full of epic grandeur, it was not an Open World game. Its map design was exceptionally clever, with all kinds of interconnected shortcuts giving players a great sense of freedom, but it still lacked some of the living-world atmosphere of an Open World game.

As for The Witcher: Wild Hunt, although it was Open World, its Main Story Quest revolved around the White Wolf searching for his daughter and getting inadvertently caught up in the conflict between the Northern Realms and the southern empire. It felt more like a struggle for power between nations, and even the invasion of the Aen Elle had not offered particularly breathtaking visual scenes.

But The Elder Scrolls V: Skyrim was different. From the background lore alone—things like the Daedric Prince Mehrunes Dagon and the Dragonborn Emperor—it had already gone all out.

Then there was the Black Dragon attack in the opening prologue, along with the imperial soldiers fighting back with magic and arrows. All of that let Song Ren see some of the game's elements, namely that there would likely be dragon-slaying battles later on.

With all those factors combined, he was overflowing with anticipation for the rest of the game.

As they traveled, Ralof also talked about the Stormcloaks and the Empire.

This gave Song Ren a deeper understanding of one aspect of The Elder Scrolls V: Skyrim's setting.

When they reached

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