After arriving in Whiterun, Song Ren did not hurry to Dragonsreach to find the Jarl. Instead, he wandered around the streets.
Compared with Riverwood, Whiterun naturally had far more NPCs.
As he spoke with the NPCs along the way, Song Ren discovered that every one of them had completely different lines.
Back in Riverwood, Song Ren had not felt much of it.
But after arriving in Whiterun, Song Ren felt only one thing.
It felt alive.
In terms of scale, Whiterun was not actually that large.
It was probably only half the size of Saint Denis in Red Dead Redemption 2.
Yet the entire city gave Song Ren an incredibly vivid, living feeling.
There were Tigermen and catfolk passing through on business, and every house in the city could be entered freely.
Every NPC could be talked to, and each one gave the player some kind of information.
None of the dialogue was repetitive.
At the same time, Song Ren discovered that even the furnishings inside these accessible houses were all different.
"It feels like when I first experienced Red Dead Redemption 2 and Breath of the Wild!"
Song Ren had no intention of going to Dragonsreach to see the Jarl. He simply wandered through houses all over Whiterun.
The only thing Song Ren was dissatisfied with was that The Elder Scrolls V: Skyrim lacked the usual fun of an RPG.
What was the most common joy in an RPG?
Of course, it was turning the protagonist into a shameless old rogue and rummaging through every box and cabinet for loot.
But in The Elder Scrolls V: Skyrim, Song Ren found that although many things could be taken, they were marked with the word "Steal."
And if anyone saw him, his crime rating would rise and the guards would put