As time went on, major releases from all the big game companies began piling up one after another.
Before launch, they all scrambled to build hype, terrified their games would not get enough attention and would flop in sales.
But Nebula Games' new title, "Elden Ring," was clearly different.
Aside from the previous online livestream, there had not been a single scrap of news, leaving countless players agonizing with impatience.
After all, even now, they knew nothing about the game beyond its name, genre, and theme.
While players outside were suffering terribly from being strung along, Chen Xu and his team at Nebula Games were having a great time.
"Elden Ring" had indeed been an outstanding game in his previous life, but it also had plenty of aspects players criticized.
When it came to content, the most obvious issue was that quite a few Side Quests had been cut.
By comparing content triggered in-game with dialogue players later uncovered through datamining, it was clear that many important questlines had been removed.
According to content datamined by some players in his previous life, setting aside questlines that never appeared at all, such as the wine-selling monk and Toria's half-body, Melina, who held the role of Fire Keeper, also had an entire related storyline.
Her original dialogue showed that she was a character confused about the meaning of her own existence, deeply attached to the Tarnished, and constantly encouraging the Tarnished to become king.
Melina also did not tell the Tarnished how to level up independently. The original design had apparently required Melina to hold the Tarnished's hand every time they leveled up.
The Eternal City had also originally featured a Mimic Tear questline, but it had been cut outright and reduced to a plot map for Ranni's and Deathbed Companion's