Game Development: Starting with Healing Players
Chapter 844

The World That Brought Everything Together

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If you were a souls-like veteran player, then while playing "Elden Ring," you would most likely feel a strong sense of déjà vu.

In ancient times, the Immortal Ancient Dragons ruled the world. Then fire was born at some point in the world, giving rise to light and darkness, life and death. In the end, a group of people obtained the power of the First Flame. Among them, the strongest, Gwyn, created the Age of First Flame, while the White Dragon and the Witch established their respective systems of sorcery and pyromancy.

From the background alone, it seemed very similar to "Elden Ring." Even in terms of the main storyline, it appeared to be the same: the Tarnished became the Elden Lord, either continuing the Golden Order's Elden Age, welcoming a new age for the entire world, or bringing about total collapse.

Yet only when players delved deeper into "Elden Ring" and gradually understood the worldview behind it did they discover the differences.

This world was simply far too vast, and that did not only refer to the game's content.

Whether in terms of worldview or story, "Elden Ring" could be called the culmination of Souls-like games.

It was not merely Dark Souls. Similar background settings from Bloodborne and other games could all be found within it.

In the distant primordial era, there was no Golden Tree in the Lands Between, nor were there life, death, yin, or yang. Only with the emergence of the Life Forge and Destined Death did pure life and death come into being.

They were independent of each other, yet dependent on each other. The forge required death so that the life it produced could return to it, much like the Lifestream in "Final Fantasy," where living beings returned to the planet after death.

And

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