During the pre-game setup, Song Ren turned off the AI auto-fill slots. Why bring AI along?
Wouldn't AI just hold them back?
As for the difficulty setting, they could currently only select the easiest contract difficulty.
The highest difficulty in the game was six skulls. At higher difficulties, not only did enemies shoot more accurately and deal more damage, but their attack timing and numbers also increased.
Of course, the experience and rewards players earned at higher difficulties increased by multiples as well.
"Old Zhang, how are we pulling off our first score?" Song Ren handed the decision-making over to Zhang Yi.
"I think we should use our heads for the first round," Zhang Yi said after thinking it over.
From the various promotional materials they had seen before, along with the Tutorial they had just completed, the three of them had a basic grasp of how Harvest Day worked.
Before a mission began, the crew would scout out the location in advance. If they had an inside man, they could obtain all kinds of intelligence about the robbery site, and special tools could be placed in locations such as parking lots.
However, despite this scouting and tactical planning process, players could also choose to be reckless robbers.
Put on a mask, grab a gun, kick down the front door, and go straight in.
But that kind of brute-force robbery came with serious consequences. Nearby NPC civilians would call the police, officer reinforcements would arrive very quickly, and if the players got bogged down without securing the loot, the difficulty would continue to escalate.
The first responders on the scene were usually ordinary officers, but later on, SWAT teams and even highly trained military forces would show up.
So, if they wanted to be master thieves who left with a