Game Development: Starting with Healing Players
Chapter 855

Operation Codename: Wash Away the Shame

1,249 words•4 min read•0 views
1mo ago•

It had to be said that the addiction of "Payday" was simply too strong. For Zhang Yi and the other two, it had been a long time since they had encountered such an enjoyable and exciting game.

Especially the role of criminals—it made it impossible for them to stop clicking for another round.

The dazzling piles of cash and one tense, thrilling shootout after another had them completely hooked.

Then there was the music in the game. The aggressive electronic music made their blood race even faster.

The key was that every heist had different music.

And it was not all intense, nerve-racking electronic and rock music with booming bass that made one dizzy. There were also soothing piano pieces, opera, and ballads.

Although the game's story was not as exciting as "Call of Duty,"

with its grinding elements, once they started robbing places in the game, they simply could not stop.

The three-man Payday gang had robbed their way from four Shops to jewelry stores, then from jewelry stores all the way to Las Vegas.

As the heists continued, their methods became more and more practiced. Their worth rose with the Rising Tide, and they learned all kinds of skills in the game.

After all, this was a grinding game. Completing missions earned them experience and money.

Experience could be converted into Skill Points, and different talent trees granted different Special Abilities.

For example, if one chose the Enforcer profession and went down the Armorer talent tree, they could unlock a talent called Porter, allowing them to carry two bags of loot at once and throw bags farther than anyone else.

Likewise, if one chose the Ghost profession and unlocked Sixth Sense in the Stealth talent tree, they could not only automatically mark nearby enemies and civilians, but also

End of Chapter
Novel

Explore the wiki