Game Development: Starting with Healing Players
Chapter 867

Is This Really a Fighting Game?

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Listening to Chen Xu, countless players watching the Direct Conference were filled with anticipation.

As Chen Xu explained, corresponding demo footage appeared on the large screen behind him.

First was the highly streamlined control system. Players only needed to use six functions in total.

Directional controls, a jump button, a normal attack button, a special attack button, a shield button, and a grab-and-throw button.

There was no Input Commands system. Different skills were simply activated by combining directional inputs with the normal attack button or special attack button.

Moreover, every character used the same inputs to perform their moves.

The game's launch percentage system and item system were also demonstrated to players one by one during the Direct Conference.

Naturally, the Direct Conference did not touch on high-level mechanics such as pursuing opponents in the game.

But for most players, it was enough to understand what kind of game this was.

Ordinary players did not feel much, but some perceptive game designers and media outlets saw the purpose behind this design.

Clearly, Nebula Games wanted to lower the barrier to entry.

Even though Nebula Games had never said so outright, this was obviously still Fighting Game gameplay.

But could it really succeed this way? Many people began to feel a slight doubt in their hearts.

However, before they could explore that question further, everyone was stunned by what Chen Xu introduced next.

"As a casual action game for entertainment and relaxation, we will bring players the richest content ever seen in a game."

"The game will include original music from a variety of classic IPs, totaling more than 800 tracks!"

"Players can freely choose from over a hundred vastly different maps as their battlefields, and every map will feature three different dynamic variations."

"And there will be nearly a hundred

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