Game Development: Starting with Healing Players
Chapter 881

Darkness! So Dark!

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It was only a prologue, not even a complete Tutorial level, and Joker easily took down the Minotaur in front of him.

Next came an introduction to stealth as he escaped the casino.

It was much like Joker's running and jumping atop the casino ceiling earlier.

This section of stealth gameplay likewise did not require the player to operate anything manually. As long as they approached a usable piece of cover, the corresponding interaction option would appear.

After confirming the choice, Yang Xin saw Joker in the game move behind the cover at superhuman speed, as if through Teleportation.

The entire move could only be described as cool.

At the same time, Chen Xu had made some slight changes to this part compared to the original version.

For an RPG, enemies being deaf, blind, and dumb was a very basic convention, but it would obviously greatly undermine player immersion.

In the original version, as long as the player controlled Joker to hide behind cover, even if a monster stood right beside him—face-to-face with him, no less—the monster would not notice him.

That might not have been much of an issue on a regular gaming platform, separated by a large screen, but VR games were different. Their immersive quality was much stronger.

Just imagine it: the Joker controlled by the player was face-to-face with a monster, practically pressed against it.

Then the monster frowned in confusion and said, "Where did he go?"

That would instantly shatter the atmosphere and deal a huge blow to the player's immersion.

So Chen Xu had redesigned the relevant animations and adjusted the monsters' patrol routes to avoid that kind of awkward situation.

And depending on the setting, Joker's infiltration movements in the game had also been redesigned.

It could be said that aside from not

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