Game Development: Starting with Healing Players
Chapter 883

First Experience

1,287 words•4 min read•0 views
1mo ago•

After watching the entire Promotional Trailer, the players' first reaction was utter bewilderment.

This art style surprised many players, but it was not something Nebula Games had never done before.

Xenoblade Chronicles had used this kind of style before.

And when it came to chuunibyou elements, the scene in the Promotional Trailer where someone seemed to form some kind of contract was something that had played out repeatedly in Xenoblade Chronicles as well.

What sparked even more debate among players was the game's gameplay and setting.

It looked like a turn-based combat system, yet the game also seemed to feature elements of text adventure games.

One moment, they were fighting monsters in a bizarre castle; the next, they were working part-time jobs and fishing in cities like Shibuya, or even studying at school.

Judging from the character designs in the trailer, the protagonist appeared to be a high school student.

Although Rex from Xenoblade Chronicles was also a cute young boy, that game had a fantasy setting after all.

But based on what had been revealed so far, Persona was clearly set in the modern world.

High school student, saving the world... once those elements came together, the game's flavor instantly became apparent.

Many players began discussing this unique game.

"This is way too potent! High school student + saving the world + chuunibyou—damn, CEO Chen really maxed out the elements this time!"

"And with a Japanese setting on top of that, it's just perfect!"

"I'd bet my life there'll definitely be all kinds of beautiful girls in the game. The only question is whether they're stacked!"

"Can you stop discussing that stuff? Can't you talk about the game itself? Haven't you noticed how interesting the setting is? Altering cognition, hypnosis, all kinds of demons... so are they materializing the

End of Chapter
Novel

Explore the wiki