He could attend classes, work part-time, go shopping, and even read books or watch movies.
Zhang Yi had been thoroughly enjoying playing the role of Amamiya Ren, an ordinary-looking high school student.
After school at Shujin Academy, he took the subway to a survival gear store in Shibuya to buy all sorts of equipment.
Then he returned to the doctor lady in Yongen-Jaya to purchase the appropriate healing items.
He could also spend his free time increasing his affinity with Takamae Ann and his good buddy Ryuji.
Of course, the most important thing was entering the Palace and taking down Kamoshida Akira.
That bastard had truly been keeping Zhang Yi up at night.
Wasn't taking on three months' worth of housework all for this very purpose?
Once food, supplies, and survival gear had all been prepared, Zhang Yi controlled Amamiya Ren, Ryuji, and Takamae Ann as they entered Kamoshida Akira's Palace alongside Morgana, the little cat they had encountered in the prologue.
Within the Palace, the game's combat system gradually revealed itself as well.
The maze gameplay had not really surprised Zhang Yi.
However, compared with the Open World map design of Xenoblade Chronicles, Persona used a traditional RPG maze structure more like Final Fantasy.
It was filled with all kinds of monsters, along with mechanisms and passages that required players to meet certain conditions before they could be opened.
Yet the overall maze design left Zhang Yi rather amazed. Although it still followed the traditional pattern of "find a route—get blocked—activate a mechanism—move forward," it was remarkably intricate.
Moreover, the entire maze was enormous. There were so-called Safe Houses within it, and players could only save inside those Safe Houses. Each different Palace maze also contained three red, blue, and green Desire Stones, and collecting them all granted a