Game Development: Starting with Healing Players
Chapter 896

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The development of "Vice City" had gone very smoothly.

As soon as he learned about next-generation VR, Chen Xu had established the project within Nebula Games.

At the same time, there was not much difference in the production of most AAA games, especially in terms of art assets. Nebula Games now had an exceptionally rich asset library, and much of its content only needed to be modified before it could be used.

Moreover, most games shared common elements such as movement, gunfights, and vehicle controls.

Gunfire, action systems, and vehicle handling might vary in terms of gameplay frameworks, but the feel of player controls would only receive minor refinements unless there was a drastic overhaul. They all had plenty in common.

As for "Vice City," it had been a hugely famous game in his previous life, even a legend in gaming history. A certain Hot Coffee incident had even sparked relentless condemnation from the political sphere. Later on, whenever there was a shooting involving minors, this unmentionable game would inevitably be blamed.

In terms of the scale of public controversy it caused, it still fell somewhat short of the uproar surrounding Sega's "Night Trap" and Acclaim's release of "Mortal Kombat," which had directly led to the establishment of the rating system in his previous life.

But by the time those games had appeared, video games were already nearing maturity, which showed just how great their impact had been.

In fact, even in this Parallel World, there were still plenty of such arguments.

Many games under Nebula Games had continually come under attack, including the recently released "Payday."

After all, a tall tree caught the wind. Nebula Games' legal department spent most of every year dealing with such matters.

Politicians and moral crusaders always tried to "save" the next generation from

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