For many players, one of Nebula Game Platform's defining features was its sheer capacity.
Thanks to Nebula World, its unique metaverse community, its capacity was absurdly larger than that of other platforms.
During this time, some game platforms had also tried to do what Nebula Games did and create their own Meta Game communities.
But aside from a lively start, most of them were gradually shelved.
The biggest reason was that those game companies had no way of being as reliable as Nebula Games.
There was no need to mention famous third-party IPs. Unlike crossover game culture such as Super Smash Bros., creating this kind of Meta Game community required a huge number of IPs.
And the owners of all kinds of famous IPs generally did not lack money. Licensing your characters for a game was one thing, but helping you build a community to draw users to your platform? Why would I do that?
Wouldn't that be like two armies going to war, and me handing over all my weapons and War Horses to you?
Even if you paid me, it still wouldn't work! If I lost the war, wouldn't you just take all that money back?
So the major companies basically all did their own thing, but that created a huge problem.
At first, their metaverse communities could still hold up by relying on their own long-established major IPs. But as time passed, they could no longer make anything new out of existing IP content. New IPs and games could certainly sell well if making money was the goal.
But they were still far from becoming flagship IPs, not to mention the occasional disastrous flop.
That was why, as the gaming industry gradually developed, major game companies tended toward a combination of new and old—slowly cultivating new IPs