As players experienced and discussed the games, they soon discovered that even within the same mode, or even the same game world, every session offered completely different content.
Take Red Dead Redemption 2, for example. The game contained countless possibilities and richly varied scenarios.
For instance, there could be undercover agents. Sometimes, it was not just one side that had an undercover agent; both sides might have them.
One player among the outlaws might be embedded in the gang, while another served as an undercover agent who had infiltrated the police department or the Pinkerton Agents.
Likewise, the police department and the Pinkerton Agents could have an undercover agent stationed within the police, as well as one who had infiltrated the outlaw gang.
And because of the mode's mechanics, players could not communicate through text or separate voice channels. The game itself also had detection systems to prevent premade-team coordination and cheating.
So after learning of an operation against their side, the undercover agent had to relay the information before it began: There's a mole! Cancel the deal!
For players who had never played these games, Nebula World allowed them to experience some of their appeal, prompting them to try the original versions afterward.
As for players who were already fans of those games, this was an outright carnival.
Meanwhile, Survival Mode offered entirely different gameplay and strategies depending on the Nebula World involved.
For example, in horror games such as Silent Hill, several players would work together to clear stages, encountering all kinds of monster attacks along the way. They had to escape the monsters, but sometimes the players within the group were not necessarily good people either.
It could be said that this mode was full of scheming and suspicion, though that was not always the case.
For