Ch. 302Rainbow Six Siege

Chen Xu explained his unnamed tactical anti-terrorism game to Meng Zuo, who agreed to help secure the required VR development permissions. Chen Xu chose Rainbow Six: Siege as his model and began planning how to adapt it for VR and military training.

  • Meng Zuo recognized that Chen Xu’s game would focus on tactics and warned that its player version would need careful balance.
  • Chen Xu assured Meng Zuo that he had considered balance, and Meng Zuo offered to coordinate with the Game Department to obtain development permissions.
  • After Meng Zuo left, Chen Xu began writing the concept document and rejected several other FPS games as unsuitable for military training or too risky for players.
  • Chen Xu selected Rainbow Six: Siege as his preferred model because its tactical gameplay could distinguish the game from other FPS titles.
  • Chen Xu focused on adapting Rainbow Six for VR and determining how its military-exclusive version would work.

Ch. 303A Few Changes

Chen Xu refined the design for the VR game codenamed R6, adapting Rainbow Six: Siege with separate player and Military Versions. NetDragon announced a major strategic partnership with Nebula Games to develop the title, leaving the industry shocked and players eager to learn more about the game.

  • Chen Xu outlined the modes, destructible maps, intelligence gathering, and psychological warfare for R6.
  • Chen Xu planned distinct player and Military Versions, with more realistic hostage movement, jumping, and interactions in the Military Version.
  • NetDragon held a press conference announcing its joint VR game project with Nebula Games under the codename R6.
  • Chen Xu confirmed R6 on Nebula Games' Official Blog as the industry and Channel Alliance reacted with surprise.
  • Players from both companies grew excited about the collaboration and wondered what genre and subject matter R6 would feature.

Ch. 304Special Operations Agent

Chen Xu completed the design framework for Nebula Games and NetDragon’s collaborative VR game, R6, shaping it as a tactical counterterrorism shooter with separate player and military versions. He prepared to present the design to both companies’ teams, who were gathered in anticipation.

  • Players online speculated about R6, while industry figures guessed it was an FPS connected to a Game Department notice.
  • Chen Xu established differences between the player and military versions, including how each handled enemy detection and information after death.
  • Chen Xu outlined the match flow, team roles, equipment, and a small starting roster of Operators, including Glow, Sledge, Fuze, and Recruit.
  • Chen Xu finished the design concept document and prepared to present it at a meeting attended by Meng Zuo and members of NetDragon’s work group.

Ch. 305Promotional CG Goes Live

Chen Xu led Nebula Games and NetDragon through development of Rainbow Six: Siege, refining its modes, operator unlocks, and realistic Military Version with expert consultants. The joint promotional CG went live, and curious players began watching it.

  • Chen Xu outlined Rainbow Six: Siege’s modes, tutorials, operator unlock costs, and core gameplay to the development team.
  • Qin Yi and NetDragon’s technical team worked on VR gunplay, movement, and destruction physics, while Ruan Ningxue’s and Yang Xin’s teams handled maps, art, and setting.
  • Meng Zuo marveled at how smoothly Nebula Games planned its games, and Chen Xu asked NetDragon to provide military consultants for the Military Version.
  • Chen Xu consulted experts and adjusted abilities such as Ash’s Breaching Round and Pulse’s Heartbeat Sensor to make them more realistic.
  • Nebula Games and NetDragon released Rainbow Six: Siege’s promotional CG, prompting players to celebrate and click to watch.

Ch. 306Negotiations Collapse; Prepare to Break Through!

A trailer showed Rainbow Squad preparing a coordinated assault on a bank after negotiations failed. The squad cleared the floors, defused the bombs, and rescued the hostages, ending with the announcement that Rainbow Six: Siege was coming soon.

  • A middle-aged man recalled his past gameplay mistakes before the trailer introduced Rainbow Squad and the bank hostage crisis.
  • After negotiations collapsed, the squad split into teams and used reconnaissance drones to locate the terrorists and hostages.
  • Thermite breached the bank doors while Montagne shielded the first-floor team as they eliminated the White Masks.
  • Blackbeard, Pulse, and Blitz attacked the second floor, cleared it, and defused the bombs.
  • Ash breached the Hostage Room, and Blitz shielded the squad while eliminating the remaining terrorists.
  • Ash and Glow freed the hostages as Glow announced the assault was complete and the trailer revealed Rainbow Six: Siege was coming soon.

Ch. 307Deluge-Style Promotion

Players grew excited about Rainbow Six: Siege after its promotional video and NetDragon's frequent character, map, and story reveals. Chen Xu's team continued developing the game, and Nebula Games and NetDragon announced an official playtest.

  • Players praised the Operators, gadgets, and action in the promotional video, while discussing the game's characters and anticipated gameplay.
  • NetDragon launched an aggressive promotional campaign, revealing Operator stories, maps, and the distinction between 5v5 training and PvE terrorist-hunting missions.
  • Chen Xu's team continued development as Qin Yi and the others learned about FPS design, including firearm feel and sound.
  • Chen Xu added VR entry mechanics, including kick-through breaches and timed explosive rappels with balance restrictions.
  • Nebula Games and NetDragon officially announced a playtest for Rainbow Six: Siege.

Ch. 308First Taste of the Game

Players eagerly tried Rainbow Six: Siege when it launched, and Song Ren completed its tutorials before choosing his Operators. While his friends continued training, he started a solo Terror Hunt match on Realistic difficulty.

  • Nebula Games and NetDragon announced Rainbow Six: Siege’s trial, offering early access through online purchases and VR internet cafés.
  • Zhang Yi, Wang Han, Song Ren, Wang Yifan, and Qiao Yi met at a VR internet café and entered the game when it unlocked.
  • Song Ren completed the five tutorial stages, learned the basic mechanics, and selected his attackers and defenders.
  • After learning his friends were still completing the tutorials, Song Ren chose to try Lone Wolf Terror Hunt on Realistic difficulty.

Ch. 309A Tough Guy Drops In!

Song Ren tried Terror Hunt Mode alone, but his inexperience led to quick failures on Realistic and Normal difficulties. When Zhang Yi and the others joined, he avoided explaining his botched attempts and hurried them into a match.

  • Song Ren chose Sledge and was immediately killed by White Masks waiting behind the café entrance on Realistic Difficulty.
  • Song Ren switched to Normal Difficulty on the Mansion map, chose Glow, and used a reconnaissance drone that the White Masks shot down after he scanned them.
  • Song Ren used a grappling hook to reach a second-floor window and tried to breach it with a Hard Breach Charge, but his dramatic entry ended in a fatal fall.
  • Song Ren told Zhang Yi, Qiao Yi, and Wang Han that he had only been testing Operators and tricks, then urged them to queue for a match.
  • Zhang Yi started a party and invited everyone to play.

Ch. 310We’re a Professional Counterterrorism Unit!

Song Ren and his friends entered their first Quick Play match, a Bomb Mode round on Chicago Mansion, and tried to build a lineup around shields, breaching, and electronic detection. They began scouting the mansion but struggled to navigate it, while Wang Han found one of the bombs and lost his drone.

  • Song Ren and his friends were matched against a five-player premade team in Bomb Mode on Chicago Mansion.
  • Song Ren assigned Wang Yifan a shield Operator and Wang Han a Flash Shield, then chose Hammer, Fuze, and IQ for the rest of the attacking lineup.
  • The five players sent their Drones into the mansion to locate the bombs, but Song Ren and Zhang Yi quickly got lost.
  • Wang Han found the bomb in the basement Garage Room, but his drone was shot down.
  • Song Ren, Zhang Yi, Wang Yifan, and Qiao Yi followed the bomb marker but could not find a route to it.

Ch. 311Hehe! Little Brother, Enjoying Your Sweeping?

Song Ren led the attackers toward the Garage Room after planning a careful advance, but a defender’s Heartbeat Sensor revealed their position. The team breached from multiple directions, and Song Ren killed the defender who had been scanning them.

  • Song Ren gathered the team and assigned Wang Yifan to lead with a shield, Wang Han to use a Flashbang Shield, Qiao Yi to breach, and Zhang Yi to cover the rear.
  • Song Ren detected a signal behind the Garage Room wall but could not tell what was causing it.
  • A defender named 123 used a Heartbeat Sensor and warned his teammates that all five attackers were outside.
  • The attackers threw explosives at the wall, injuring 123 and killing the teammate behind the Tarp Car.
  • Wang Yifan and Wang Han charged through the breach as Fuze covered the Plank Passage, and Song Ren shot 123 in the corner.

Ch. 312What’s This Black Thing?

Song Ren’s team used their shields to plant the defuser and hold the garage, convinced they had secured the round. Bandit found a way to attack them from above and dropped a beeping Remote Bomb into their formation, leaving the outcome uncertain.

  • Song Ren led the attackers in a shield-backed push, and his team planted the defuser in the garage.
  • Wang Yifan noticed their match was being broadcast to the internet café, where spectators praised the attackers’ shield tactic.
  • With time running out, Bandit noticed the opening above the garage and devised a plan to attack from the restaurant overhead.
  • ROOK and Welcome Mat fired to distract the attackers while Bandit reached the ceiling opening and dropped a Remote Bomb into their formation.
  • Song Ren and his teammates spotted the beeping black device among them and wondered what it was.

Ch. 313The Tactics and Lineup Are Fine—We’ll Definitely Turn This Around!

After a Remote Bomb wiped out Song Ren’s attacking team, the defenders disabled the bomb and prepared a new lineup. Song Ren insisted their tactics were sound and led his team into another attempt, unaware that the basement entrance was already compromised.

  • A Remote Bomb killed Wang Yifan and the other four attackers, while Welcome Mat and ROOK disabled the bomb just in time.
  • Players in the internet café laughed at the attackers’ five-kill and discussed how gadgets and destructible environments shaped Rainbow Six: Siege.
  • BANDIT led the defenders in choosing MUTE, Pulse, Valkyrie Black Eye, and a recruit for the next round.
  • Song Ren told his team their tactics and lineup were fine, but the reinforced garage walls and electronic traps forced them to seek another route.
  • The attackers found a barricaded staircase to the basement and planned to rush through while watching above, overlooking broken Wood Planks beneath the barricade.

Ch. 314Give Them a Big Surprise!

Song Ren and his team were wiped out by a Remote Bomb ambush, then prepared to defend the second-floor bomb sites in the Chicago Mansion. They decided to hide all five defenders in the fortified Children's Bedroom and surprise the attackers.

  • Valkyrie Black Eye used hidden cameras to spot Song Ren's team gathering outside, and the defenders prepared Remote Bombs at their entry point.
  • Song Ren's team broke through a barricaded door and rushed into the Remote Bomb trap, leaving Wang Yifan as the last defender before another blast eliminated him.
  • The spectators discussed how cameras, map knowledge, and Operator skills shaped Rainbow Six: Siege, while Song Ren's team moved to defend the Children's Bedroom and work room.
  • Zhang Yi reinforced the Children's Bedroom walls and covered its windows with Dragon Scale Boards, making the room heavily fortified.
  • Song Ren's team agreed to abandon the other bomb site and hide all five defenders in the Children's Bedroom, where Qiao Yi had a camera and a Remote Bomb ready.

Ch. 315Only God Has Compassion—FUZE Doesn’t

Song Ren’s team faced the Digital Alphabet Squad in a round that ended in a chaotic draw after Fuze’s explosive entry killed nearly everyone. The opposing players quit, giving Song Ren’s team the victory and leaving both teams stunned by Fuze’s accidental rampage.

  • The Digital Alphabet Squad searched the Mansion for the bomb sites while Song Ren’s team watched the entrances and cameras.
  • The attackers advanced toward the Children’s Bedroom, while Fuze climbed outside and tried to imitate an explosive entry without understanding his gadget.
  • Fuze attached his cluster charge to the Dragon Scale Board and triggered it as Sledge’s team breached the doorway.
  • The explosions killed players on both teams, and Fuze was removed from the match and banned for 30 minutes after killing himself and his teammates.
  • The match ended in a draw, but the remaining opponents quit, so Song Ren’s team received the victory.

Ch. 316All Kinds of Iconic Moments

Players filled Rainbow Six: Siege with chaotic mishaps and creative destruction, while skilled teams developed coordinated tactics. The game earned strong reviews and sales despite its gameplay-focused design and lack of a detailed story.

  • Players created comic disasters with shield users exposing teammates, Fuze destroying hostages, and IQ detecting Heartbeat through walls.
  • Some players focused on demolishing anything they could smash, while video creators turned memorable incidents into highlight reels.
  • Ordinary players picked Operators for fun, but skilled teams used drones, coordinated defenses, and carefully placed equipment.
  • Gaming media generally rated Rainbow Six: Siege around nine out of ten, and the game achieved exceptional sales.

Ch. 317No Player Can Resist 90% of the Little Green Bar

Chen Xu reviewed Rainbow Six: Siege’s reception and its upcoming PC version with Meng Zuo, then planned Nebula Games’ New Year sale and company annual meeting. The chapter left the company preparing holiday events as Chen Xu looked ahead to the next year’s development plans.

  • Meng Zuo told Chen Xu that the Game Department had praised Rainbow Six: Siege and that NetDragon had completed the ranked system for a later update.
  • Chen Xu discussed the PC port and cross-platform matchmaking, which NetDragon would develop from the VR version.
  • Chen Xu told Zhang Yida to proceed with a voluntary New Year sale for developers, featuring older games at steep discounts.
  • Chen Xu’s staff arranged an annual meeting with a 5888 Red Envelope for each attendee and game-themed prizes.
  • Nebula Games employees celebrated the bonuses and upcoming meeting while Chen Xu focused on the company’s plans for the coming year.

Ch. 318Nebula Games Is Taking a Huge Loss This Time!

Chen Xu planned to expand Nebula Games into VR while the company prepared a sweeping New Year event for its games and platform. The sale and repeat-use coupons thrilled players, who began buying discounted games before the Spring Festival.

  • Chen Xu spent his saved points on upgraded lottery rewards and considered using Rainbow Six: Siege’s development experience to help Nebula Games enter VR.
  • Chen Xu and Zhang Yida finalized Nebula Games’ New Year event plans and posted them online.
  • Nebula Games arranged holiday updates and themed content for Sanguosha, Rainbow Six: Siege, Warcraft, Minecraft, and its other games.
  • Nebula Games announced discounts on 90% of platform games and offered coupons that players received again after making eligible purchases.
  • Players reacted excitedly to the sale and began buying discounted games, calling the promotion a huge loss for Nebula Games and participating studios.

Ch. 319Level-Based Cinematic Game

Chen Xu considered the new VR market and agreed that NetDragon would handle PC and VR versions of Rainbow Six: Siege. After Atari announced a VR game based on Storm Operation, Chen Xu revealed that Nebula Games would develop its own level-based cinematic game about modern warfare and special forces.

  • Yang Chen told Chen Xu that new domestic and overseas VR devices would launch globally and invited Nebula Games to develop for the new technology.
  • Meng Zuo discussed NetDragon's role, and the companies agreed that NetDragon would develop the PC and new VR versions of Rainbow Six: Siege while Nebula Games shared porting costs.
  • Atari announced a Zeus VR game adapted from Storm Operation, and the domestic Channel Alliance became its publishing agent.
  • Chen Xu explained to his colleagues that adapting a film into a game could be difficult and proposed making Nebula Games' own modern-warfare, special-forces project.

Ch. 320Call of Duty: Modern Warfare

Chen Xu introduced Nebula Games’ new project, Call of Duty: Modern Warfare, and explained its cinematic, story-driven FPS design and multiplayer focus. He planned to develop the trilogy as three separate games released together as a bundle, with each entry’s multiplayer available to its buyers.

  • Chen Xu told the Nebula Games team that they would compete with Huanyu by developing Call of Duty: Modern Warfare as their own IP.
  • Chen Xu explained that the game would be a linear FPS with cinematic presentation, carefully designed levels, and multiplayer combat.
  • Chen Xu outlined the game’s multi-perspective story, lifelike AI teammates, and inspiration from the Modern Warfare trilogy.
  • Chen Xu decided to develop three separate Modern Warfare games and release them together as a bundle, while letting buyers of any entry play multiplayer.

Ch. 321Rich and Willful!

Chen Xu guided Nebula Games through the technical and gameplay design of "Call of Duty: Modern Warfare," emphasizing cinematic loading transitions, immersive VR feedback, and fast-paced combat. As development intensified, he assigned Qin Yi to work with NetDragon’s technical team and learn from them.

  • Chen Xu explained the game’s detailed visuals, destructible environments, and use of CG cutscenes to conceal loading times.
  • Chen Xu discussed manually designed weapon sounds and outlined the health-regeneration, weapon-customization, and Killstreak systems.
  • Chen Xu returned to his office and refined the game’s gameplay, focusing on intense combat and its single-player and multiplayer features.
  • Nebula Games began intensive development and calibrated VR feedback for gunfire, injuries, explosions, and movement.
  • Chen Xu told Qin Yi to let NetDragon’s staff handle more of the work while Nebula Games learned from the Technical Department.
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