Charlotte's marksmanship was ordinary. After firing one shot, he never found another chance to fire a second Demon-Breaking Armor-Piercing Bullet.
He had originally intended to wait patiently, but the diary in his arms trembled slightly, and a message entered his mind.
"You may issue the following mission to NPC Lord Leo: Kill Harriet Alva."
"Reward: Greater labyrinth permissions."
"NPC Lord Leo may issue the following mission: Rescue him from the labyrinth."
"Reward: Teach the Blood Kindred True Word Technique."
"You may issue the following mission to NPC Harriet Alva: Kill Lord Leo."
"Reward: Greater labyrinth permissions."
"NPC Harriet Alva may issue the following mission: Assist him in killing Charlot Mecklenburg."
"Reward: Some trifling friendship."
Charlotte pondered it carefully for a while before finally understanding what traits Labyrinth NPCs possessed.
As the master of the Machu Picchu Labyrinth, he could issue missions to NPCs. Everyone who entered the labyrinth could accept missions from NPCs and receive rewards.
The game-like style of Machu Picchu's Labyrinthization was neither an issue with the Labyrinth Evil God Agmilas nor with the labyrinth itself. It was an issue with Charlotte, its master.
After a labyrinth formed, it would develop a unique style and character according to its master's thoughts.
If he had been the true Charlot Mecklenburg, the Machu Picchu Labyrinth would inevitably have taken on an ancient air suited to the cultural atmosphere of the Old Continent. But Charlotte's soul belonged to Huang Haisheng from Earth. In this mathematics teacher's memories, the world structure most compatible with a labyrinth was that of those detailed, content-rich games.
Therefore, after Machu Picchu underwent Labyrinthization, it roughly became game-like in response to Charlotte's memories. Things as incongruous as NPCs appeared, along with bizarre logic such as, "NPC Harriet Alva may issue the following mission: Assist him in killing