As Tier 3 experts from the major powers and adventure groups entered Silverwing City one after another, the once rather empty streets gradually became lively.
"After becoming a city, it really is much bigger, and the mana density has increased considerably too. It's a pity the entry fee is too high. If it were changed to five silver coins, players from several neighboring countries would probably flood in," Mad Bull I said with a sigh as he looked at the bustling streets after entering the city.
If possible, he truly did not want to leave Silverwing City to develop elsewhere, but an entry fee of ten silver coins was simply too high for ordinary Tier 2 experts.
One had to know that Silverwing City was merely a transit point. Many players might enter and leave Silverwing City several times a day. After all, Tier 2 players found it extremely difficult to resist the erosion of alien energy, and they simply could not survive for long in maps above Level 100. Fortunately, although Tier 2 players suffered alien energy erosion quickly, they also recovered quickly. Thus, it was entirely possible for an average Tier 2 expert player to make two or three round trips to Level 100-plus maps in a day.
Ten silver coins for one trip, twenty for two, and thirty for three.
Players could not earn much from materials in the activity zones of Holy Shaping Monsters to begin with, leaving their income far lower than usual. Spending twenty or thirty silver coins a day was undeniably a heavy burden for Tier 2 players. After all, Tier 2 players needed excellent equipment and powerful Tier 2 magic skills in order to advance to Tier 3 professions. Add in daily training at the Arena, repair fees, food and drink, rest