"Scorching Abyss, you really know how to joke."
"Scorching Abyss, you're not reluctant to part with the Basic Meditation Room, are you? The Basic Meditation Room may be good, but with so many advanced lifestyle players in the firm, it's already not easy to get a turn. Besides, the Basic Meditation Room offers far too little help in advancing to Master. How could it compare to guidance from those standing at the pinnacle of lifestyle professions?"
"If we can become Masters, even super guilds will extend an olive branch to us. Unlike now, when those super guilds can't even be bothered with advanced lifestyle players like us."
The advanced lifestyle players nearby could not help laughing when they heard Scorching Abyss say this.
Lifestyle professions differed from adventure combat professions. External conditions offered very limited assistance; what mattered most were one's own experience and techniques, things that could only be gained through long periods of practice.
In the early stages, Candlelight Trading Firm might indeed have better external conditions than even the super guilds, but that advantage only extended as far as advanced lifestyle players. This was also why super guilds held advanced lifestyle players in such low regard—because they could be built up through resources.
However, once a lifestyle profession reached the Master level, things became entirely different. That was not something that could be achieved simply by piling on resources.
The reason super guilds could become behemoths in the virtual gaming world was not just because of their adventure combat experts. They also had a group of top lifestyle players supporting them, along with incomparably abundant resources. Thus, they did not care at all about advanced lifestyle players. Master-level players, however, were different. Even with guidance from experienced experts, becoming a Master was extremely difficult. Therefore, even super