This was merely the strength of the Cavalry regiment's equipment, one of its greatest advantages. The reason the Cavalry was so powerful was also inseparable from the Cavalry itself.
As mentioned before, the Cavalry of Card World and the cavalry of other worlds were fundamentally not the same type of troops.
Card World itself could be called a world of knights. So long as one became a knight, one could potentially become a lord. Knights were also symbols of honor and status, their standing far higher than that of knights in other worlds.
Not only did all kinds of nations vigorously cultivate their own knights, but countless commoners also practiced tirelessly, hoping to become outstanding knights.
This directly provided a vast pool of candidates. Every member of the Cavalry regiment was selected from among countless people; not only did they possess good aptitude, but they were also exceptionally steadfast and determined.
With a nation's resources providing powerful support, their cultivation would grow quickly as well. This explained why Thunder Kingdom's basic troops were Tier 2, while its Cavalry regiment was Tier 4.
Beyond the Cavalry itself came the knight class.
A knight with excellent aptitude and a set of treasure gear could not be considered a member of the Cavalry regiment; at most, they could be called a formidable knight.
The Cavalry regiment possessing such terrifying strength was also closely related to the knight class.
Once a nation was established in Card World, it would specifically have a place for knight Class Transfer. Upon entering it, one would transfer into the knight class, gain the abilities bestowed by that class, and also obtain the power of a regional lord.
This also showed that Cavalry regiments were exclusive to nations. Factions that had not become nations had no way of possessing