Ch. 321I'll Wait for You in Totto Land

Redfield fought Enel in Dressrosa until Viola intervened and Dunn arranged for Redfield to meet him on Candy Island in Totto Land. After Redfield departed, Dunn spoke with Enel, warned him about escaped prisoners from Impel Down, and told him to be more careful around Dressrosa’s citizens.

  • Redfield and Enel prepared to escalate their fight until Viola arrived and warned Enel not to endanger Dressrosa.
  • Viola handed Redfield a Den Den Mushi, and Dunn invited him to meet on Candy Island in Totto Land; Redfield accepted and left.
  • Redfield returned to ask Viola for a ship, while Enel vowed to defeat him the next time they met.
  • Dunn asked Enel whether he had lost, then said he would help him get even with Redfield later.
  • Dunn warned Enel that escaped prisoners from Impel Down might appear and told him to capture them if he could or drive them away.
  • Dunn reminded Enel to maintain good relations with Dressrosa’s citizens and to be more careful when fighting there.

Ch. 322Unexpected News! Im's Move

After defeating Whitebeard, Dunn discussed the battle with the captured old pirates and let Morgans decide whether to publish the news. Morgans then showed Dunn evidence that Im had likely demonized Kaido and caused devastation in Wano, while Kaido’s whereabouts remained unknown.

  • Dunn ended his call with Enel, who resolved to stay alert and sink any pirates who attacked Dressrosa.
  • Dunn brought the bandaged Whitebeard to the tower holding Big Mom, Golden Lion, and the fourth old pirate, and Whitebeard said Dunn was beyond their combined strength.
  • Dunn told Morgans he could publish the news of Whitebeard’s defeat, and Morgans agreed to report it.
  • Morgans showed Dunn photographs of Kaido’s destruction across Wano, including the ruined Flower Capital.
  • Dunn recognized signs that Im had demonized Kaido and said Im had probably not yet gained full control of him.
  • Morgans told Dunn that Kaido’s location was unknown because he could fly and the News Coo could not watch the entire sea.

Ch. 323Poneglyph! The News of Whitebeard's Defeat

Dunn investigated Im's ability and the Impel Down escapees while Robin prepared to retrieve a Poneglyph rubbing from Whole Cake Island. News of Dunn defeating Whitebeard shocked the world, and Garp warned Sengoku that the Hunter Guild's rapid growth depended on Dunn's personal strength.

  • Dunn told Morgans that Im's ability had transformed Kaido, then asked him to track Kaido and investigate the Impel Down escapees, including Patrick Redfield.
  • Robin told Dunn she would travel to Whole Cake Island to make a rubbing of the excavated Poneglyph, and Dunn asked her to have Issho tell the Whitebeard Pirates to return by ship and keep order.
  • Dunn studied the advanced application of Conqueror's Haki that he had sensed while fighting Whitebeard.
  • The Moby Dick departed Candy Island after Marco met with Whitebeard, and newspapers spread the news of Dunn's victory across the sea.
  • At Marine Headquarters, Sengoku asked Garp about Dunn's origins, and Garp warned that the Hunter Guild relied on Dunn's personal strength and could change drastically if anything happened to him.

Ch. 324The Navy's Other Options! Boa Hancock's Infatuation

Sengoku and Garp discussed the Navy’s options as the Hunter Guild grew, while Boa Hancock’s infatuation with Dunn drove her to consider visiting him despite the Marines watching Amazon Lily. Rayleigh warned Hancock against provoking the Navy, and the chapter ended with Gloriosa kicked through a window again for speaking Dunn’s name.

  • Sengoku and Garp discussed how the Hunter Guild’s growth was changing the seas, and Garp raised the possibility of another path for the Navy.
  • Sengoku ordered Garp to stay at the training camp and remain ready to deploy, then worried that the Navy might break away from the World Government.
  • Boa Hancock swooned over Dunn, and Gloriosa suggested that Amazon Lily use the moment to secure a place in the New World.
  • Boa Hancock decided to visit Dunn, but Rayleigh warned her that Navy warships were waiting near Amazon Lily.
  • Boa Hancock threatened to confront the Marines, then kicked Gloriosa through a window for calling Dunn by name again.

Ch. 325The Future's New Order! Guild Internal Affairs

Rayleigh persuaded Boa Hancock to stay on Amazon Lily and help the Hunter Guild until Dunn’s Hunter Exam, while he and Shakky anticipated a coming clash between Dunn and the World Government. After Whitebeard’s defeat sent pirates toward the New World, Hunter Guild members sought Baratie’s cooperation in gathering information about pirates and rogue hunters.

  • Boa Hancock reluctantly agreed to remain on Amazon Lily and support the Hunter Guild, encouraged by Rayleigh’s promise that she could accompany Dunn to the Hunter Exam.
  • Rayleigh and Shakky discussed Dunn’s growing conflict with the World Government and predicted that Whitebeard’s defeat would throw the New World into chaos.
  • News of Whitebeard’s defeat spread across the seas, prompting pirates in Paradise to consider moving to the New World.
  • Hunter Guild members approached Baratie and told Sanji and Red-Leg Zeff that Dunn allowed lesser East Blue pirates a chance to reform.
  • The hunters asked Baratie to share information about pirates, then offered compensation for reports about Guild hunters who disguised themselves as pirates to plunder others.

Ch. 326Don't Misunderstand, I Didn't Mean Anything Else

Zeff agreed to help Hunter Guild hunters investigate a problem within the guild, while Sanji struggled with news of the Vinsmoke Family's partnership with it. On Candy Island, Dunn mastered a new Conqueror's Haki technique and told Whitebeard and the others he planned to send them to Impel Down for their bounties.

  • Zeff agreed to gather information for the Hunter Guild hunters and told his staff to be careful.
  • Zeff learned Sanji had been troubled since reading that the Vinsmoke Family had partnered with the Hunter Guild, and chose not to press him.
  • Dunn's Conqueror's Haki overwhelmed Candy Island's residents and melted candy houses before the pressure quickly vanished.
  • Issho warned Dunn to control his strength and explained that Robin had struggled to move a Poneglyph whose contents seemed to concern the Void Century.
  • Dunn told Issho he planned to take Whitebeard and the others to Impel Down, then offered to fight all four prisoners.
  • Whitebeard asked Dunn what he wanted, and Dunn announced he would turn the four of them in for their bounties.

Ch. 327Preparing to Head to Impel Down

Dunn prepared to deliver Whitebeard, Big Mom, Golden Lion, and Silver Axe to Impel Down after they accepted their defeat and surrendered their weapons. He also addressed the Hunter Guild’s growth in Totto Land and began arranging the journey, leaving three days before departure.

  • Dunn returned the four pirates’ weapons and asked whether they wanted to fight, but Whitebeard, Big Mom, Golden Lion, and Silver Axe accepted their defeat and agreed to go to Impel Down.
  • Dunn told Katakuri that the four pirates would be sent to Impel Down in three days and allowed Big Mom’s children to visit her before the voyage.
  • Katakuri reported that the Hunter Guild had been established in Totto Land but currently included only Big Mom’s children, and Dunn accepted his assurance that disobedient family members would not interfere.
  • Dunn ordered Issho to contact Robin and have her and Baby 5 return, then called Crocodile about the bounty payment and the Skypiea examination preparations.

Ch. 328The Situation! Garp: Wait, the pirate you're talking about?

Dunn discussed Hunter Guild infiltrators and the upcoming Hunter Exam with Crocodile, then approved accepting Doflamingo's family and tasked scientists with supplying giant beasts for the exam. He called Garp to arrange the delivery of captured pirates to Impel Down, leaving Garp to wonder which notorious pirates Dunn had caught.

  • Crocodile told Dunn that infiltrators had entered the Hunter Guild, and Dunn ordered him to clear them out as they were found.
  • Crocodile reported that Doflamingo had attacked Mary Geoise and sought shelter for the Donquixote Family in the Hunter Guild; Dunn told Crocodile to handle their admission as he saw fit.
  • Crocodile reported that the Skypiea examination grounds were nearly complete but that giant beasts were difficult to capture, so Dunn told him to contact Caesar Clown and Vinsmoke Judge.
  • Dunn called Garp and said he would personally deliver captured pirates to Impel Down in three days.
  • Garp guessed that Dunn might have captured Whitebeard, Big Mom, or Golden Lion, and Dunn confirmed that Garp had guessed correctly without naming the prisoners.

Ch. 329The Headquarters' Discussion! What Exactly is Dunn Planning?

Dunn told Garp that he would deliver Whitebeard and the other captured pirates to the Marines for their bounties, then summoned Marine Headquarters prepared for his arrival. The Marines debated how to protect Impel Down, fearing Dunn might attack it and release or kill the prisoners.

  • Dunn told Garp that he would set out in three days to bring the captured pirates to the Marines, and insisted that they accept them and pay the bounties.
  • Garp agreed to inform Sengoku, and Dunn ended the call while considering how to keep the Marines and World Government from interfering with the Hunter Exam.
  • Sengoku summoned Tsuru, the Admirals, and other senior Marines to Marine Headquarters to discuss Dunn escorting Whitebeard and the others to Impel Down.
  • Tsuru explained that Dunn would personally bring the prisoners, leading Akainu and the others to question whether the Marines should prepare for a fight.
  • Aokiji and Tsuru raised the possibility that Dunn might target Impel Down because the Hunter Guild collected Devil Fruits, but Garp argued that Dunn had only said he would deliver the prisoners.
  • Tsuru warned Sengoku that if Dunn destroyed Impel Down and its Devil Fruit users died, many Devil Fruits could reappear across the sea.

Ch. 330It's a Slash! Dunn's Move

Dunn led the Rose Hunter toward Impel Down while the Navy prepared for his arrival and Im ordered an effort to infiltrate the Hunter Guild and sabotage its Hunter Exam. Dunn shattered the Gate of Justice with a slash, and the Navy at Impel Down braced for the consequences.

  • Sengoku and Tsuru arranged for the Navy to guard Impel Down, while Im rejected keeping Dunn there and ordered the Five Elders to infiltrate the Hunter Guild and target promising exam candidates.
  • Dunn set sail with Whitebeard, Big Mom, Robin, and the others; Katakuri left for the Mirror World to deal with his siblings himself.
  • After reaching the Gate of Justice, Dunn destroyed it with dozens of slashes and split the resulting wave before the Rose Hunter sailed through.
  • At Impel Down, Magellan revealed that the Gate of Justice had not been opened, and the sea began to tremble as Sengoku ordered the forces to prepare for impact.
  • Garp recognized the approaching slash as Dunn's, while Akainu, Aokiji, and Kizaru prepared for the danger.

Ch. 331Garp: Dunn, you wouldn't want your bounty to disappear, would you?

Dunn and his allies approached Impel Down after a slash destroyed the Gate of Justice, while Sengoku suspected someone had engineered the incident to provoke a costly war. Garp and Dunn clashed briefly, then Dunn withdrew and prepared to receive Whitebeard and the others.

  • A powerful slash cut through the frozen sea toward Impel Down, and Aokiji, Akainu, and Kizaru intercepted it before it reached the prison.
  • Sengoku and Vice Admiral Tsuru suspected that people sent by the World Government were behind the Gate of Justice incident, and Sengoku warned Garp to avoid a fight with Dunn.
  • Garp charged toward Dunn's approaching ship and exchanged powerful Haki-coated blows with him above the sea.
  • Garp told Dunn that Sengoku did not intend to start a war and that the Gate of Justice incident seemed suspicious, but Dunn continued attacking before sheathing his sword.
  • Dunn returned to the Rose Hunter and told his crew to prepare to receive Whitebeard and the others, while Garp spotted four familiar figures aboard.

Ch. 332Garp: This scene, it feels familiar?

Dunn brought Whitebeard, Big Mom, Golden Lion, and Silver Axe to Impel Down while the Marines prepared to pay their bounties. He left open the possibility that the pirates might cause chaos in the prison, and the chapter ended as the four followed him toward the Marines.

  • Garp returned to the Marines after seeing Dunn bring the four unrestrained pirates toward Impel Down, while Dunn told Issho to handle things as usual.
  • Big Mom proposed that the group turn Impel Down upside down, but Dunn insisted on collecting the bounty before letting them act.
  • Dunn considered how Devil Fruits from the prison could help stock the Hunter Guild's upcoming Hunter Exam rewards.
  • Garp rejoined Sengoku and the Marine forces as Dunn's ship approached Impel Down, and Dunn's Conqueror's Haki clashed with Garp and Sengoku's before Magellan's stomach rumbling broke the tension.
  • Dunn arranged for the bounty to be delivered to the Hunter Guild on the Sabaody Archipelago, then leapt from the ship with Whitebeard, Big Mom, Golden Lion, and Silver Axe following him.

Ch. 333Dunn, he probably has some ideas about the Navy!

Dunn entered Impel Down with Whitebeard, Golden Lion, and the other prisoners, despite Sengoku’s unease. Outside, Issho and Robin suspected that someone was trying to provoke a clash between Dunn and the Navy, and Issho proposed that Dunn might ultimately want to absorb the Navy into the Hunter Guild.

  • Garp compared Dunn and the four figures behind him to Rocks and judged Dunn even more dangerous.
  • Sengoku agreed to escort Dunn into Impel Down, and Dunn led Whitebeard and the other three inside.
  • Golden Lion and the other three cooperated as prison guards fitted them with Seastone shackles.
  • Issho warned Robin that someone might be targeting her to enrage Dunn, while Baby 5 promised to protect her.
  • Robin speculated that Dunn might use the situation to weaken the Navy, and Issho suggested Dunn might want to absorb it into the Hunter Guild.

Ch. 334The Monotonous Sea and the Unexpected

Dunn toured Impel Down with Garp and Sengoku, discussing the powerful pirates who had been released and the increasingly quiet seas. When the elevator stopped, a sniper ambush met them, and Sengoku’s shockwave failed to stop every Seastone bullet.

  • Dunn entered Impel Down with Garp, Sengoku, and Magellan, where the guards and senior staff reacted nervously to his presence.
  • Dunn revealed that he had contacted Patrick, the Red Count, and said Patrick would go to Candy Island.
  • Big Mom remarked that the seas had become monotonous, prompting Dunn and the others to recognize that many prominent pirates had been eliminated.
  • As the group descended by elevator, Sengoku warned that he wanted no interference if something happened inside Impel Down, and Dunn agreed to let him handle it.
  • The elevator doors opened onto a sniper ambush; Sengoku fired Buddha Shock, but a figure used Armament Haki-coated fists to knock away the Seastone bullets that got through.

Ch. 335The Mastermind! Stay Here Forever!

Dunn and the Marines investigated a failed attack in Impel Down, uncovering the attackers as disposable agents tied to God's Knights. As they reached the Seastone-built sixth level, Sengoku and the admirals surrounded Dunn, but Sengoku denied they meant to attack him.

  • Garp found Seastone bullets at the attack site, while Garp and Golden Lion traded taunts about Golden Lion's imprisonment.
  • Dunn and the others found dozens of dead attackers; Aokiji reported that they had committed suicide before the Marines arrived, and Sengoku suspected the commander of God's Knights was behind the assault.
  • Dunn exposed and burned a hidden attacker with his flames, then continued toward Impel Down's lowest level as the group stayed alert.
  • Garp explained that Seastone walls on the sixth level suppressed Observation Haki and Devil Fruit powers, while Dunn said Seastone could not restrain him.
  • Sengoku and the admirals shifted around Dunn, prompting him to ask whether they planned to attack; Sengoku said they had no such intention.

Ch. 336Dunn: You are too conservative

Sengoku led Dunn, Whitebeard, Big Mom, and Golden Lion into Impel Down’s Level Six, while Akainu resisted a plot to betray them for the Fleet Admiral position. Dunn then urged Sengoku to release every prisoner, leaving Sengoku on guard as the inmates watched.

  • Golden Lion urged Sengoku to attack Dunn, but Sengoku threatened Golden Lion and continued deeper into Impel Down with the group.
  • A tree-like figure offered Akainu the Fleet Admiral position in exchange for helping kill Dunn, but flames linked to Dunn burned the figure before Akainu could decide.
  • Akainu rejected the scheme, believing Dunn could not be contained even if Impel Down were destroyed.
  • On Level Six, the imprisoned pirates recognized Sengoku, Whitebeard, Big Mom, and Golden Lion, and their voices filled the passageway.
  • Dunn told Sengoku that releasing only a handful of prisoners had no effect and suggested releasing everyone; Sengoku stepped back into a guarded stance.

Ch. 337Blackbeard's Plan! Aokiji: I've already locked onto him

Sengoku escorted Dunn through Impel Down’s sixth level while Dunn considered the Devil Fruits held by its prisoners. Back on the Rose Hunter, Blackbeard tried to escape but was caught in a World Government plot, and Issho revealed that Dunn had tasked him with making Blackbeard act.

  • Sengoku warned Dunn that the sixth-level prisoners were dangerous and led him deeper into the prison, where King Ogre watched them pass.
  • Blackbeard saw Dunn was absent and tried to slip away from the Rose Hunter by diving into the sea.
  • A vine restrained Blackbeard and offered to help free Whitebeard if he assisted the World Government in targeting Dunn.
  • Blackbeard deduced the plot concerned Dunn and called out Issho, who entered with his sword drawn.
  • Issho said Dunn had ordered him to stay aboard the ship and told Blackbeard that he would make the move instead.

Ch. 338Blackbeard's Plan Succeeds! King of Escape

Blackbeard fought Aramaki atop Impel Down after Issho sent him there, revealing his Conqueror’s Haki and formidable strength. He planned to use the battle to escape and infiltrate the Hunter Guild, then spotted an opportunity as Aramaki’s vines struck the tower.

  • Issho launched Blackbeard toward Impel Down’s summit, where Aramaki confronted him as Marines watched below.
  • Blackbeard recognized Aramaki’s Woods-Woods Fruit and smashed through his treant form, but Aramaki regenerated from the surrounding plants.
  • Aramaki recalled that Dunn’s flames had destroyed one of his clones, while Blackbeard considered using Aramaki’s attacks to fake his own fall and escape Issho.
  • Blackbeard charged Aramaki again and vanished as Haki-coated vines struck the tower, cracking its stone surface.

Ch. 339This is My Escape Route! Green Head

Blackbeard tried to use Aramaki’s attack to escape, but Dunn stopped him, killed Aramaki, and sent Blackbeard back to the Rose Hunter. After the attackers teleported away, Dunn left to confront the instigator, while Sengoku and the Marines watched the ship depart.

  • Blackbeard baited Aramaki into striking him, hoping the blow would send him past Impel Down and into the sea, but Dunn appeared and stopped his escape.
  • Dunn hurled Blackbeard toward the Rose Hunter, then overtook him and killed Aramaki with a swift strike that severed his head.
  • Dunn landed on the Rose Hunter with Blackbeard and Aramaki’s head, prompting Shamrock to order his group to retreat through a magic circle.
  • Dunn told Issho to take the Rose Hunter back to Candy Island, while Momonga told Sengoku that the attackers had used a teleportation ability and might have come from the Holy Land.
  • Dunn said the instigator was still nearby, then vanished in flames; Sengoku decided not to pursue the ship, and Garp anticipated Dunn’s revenge.

Ch. 340Figarland, Dead!

After learning that the Celestial Dragons had targeted Nico Robin, Dunn intercepted Figarland Garling and destroyed his ship, then burned Garling away. Shamrock's group escaped to Mary Geoise, where Aramaki was waiting.

  • Momonga reported the attack on Dunn's ship, and Tsuru concluded Dunn would likely retaliate against Mary Geoise.
  • Sengoku ordered the Navy to prepare for Dunn's arrival and told Magellan to keep Impel Down on alert.
  • Dunn caught up with Figarland Garling's ship and overwhelmed it with a storm of Haki-infused slashes.
  • Dunn stopped Garling's teleportation, severed his arm, and burned him away, saying he would tell Shanks that he had killed his father.
  • Shamrock's group arrived in Mary Geoise through a teleportation array, where Aramaki said Dunn's abilities made him dangerous.
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