[Beings]
1 Goblin
2 Pukwudgie—A North American goblin species
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3 Elf (House Elf) (Dwarfs and Erklings are actually also a type of elf)
4 Yumbo—An African elf species
5 Dwarf
6 Centaur
7 Merpeople (Greece's Sirens, Scotland's Selkies, and Ireland's Merrows)
8 Hag
9 Giant
10 Vampire
11 Werewolf
12 Zombie—Known to appear in Africa and the southern United States
13 Ogre
14 Veela
15 Dukuwaqa—Fijian shark-men capable of freely shifting between human and shark forms; the mascot of the Fiji team
16 Curupira—Brazilian dwarfs with red hair and backward-facing feet; the mascot of the Brazil team
Note: Dwarfs and Erklings also belong to branches of the elf species and possess intelligence and wisdom. However, for various reasons, they have been classified as "Beasts" by the Ministries of Magic in various countries. (In the original work, Scamander described Erklings as: "Elfish creature.")
Note: Centaurs and merpeople have also been classified as "Beasts" by the Ministries of Magic in various countries for various reasons.
[Non-Beings]
1 Dementor—An aggregate of despair
2 Boggart—An aggregate of fear
3 Poltergeist—An aggregate of mischievous destructive urges
4 Blood-sucking Bugbear—So far, it has only appeared in Hagrid's dialogue. (He suspected that his chickens had been attacked by a Blood-sucking Bugbear or a fox.)
[Spirits]
1 Banshee—Irish female spirits whose singing can be fatal
2 Ghost
3 Caipora—Humanoid spirits that roam the Brazilian jungle, guarding the grounds and buildings of Castelobruxo while keeping watch over students and the creatures living in the jungle under cover of night
4 Inferius—Walking corpses controlled by wizards
5 Hinkypunk—Dark spirits that enjoy luring travelers astray in swamps
6 Heliopath—Fire spirits whose existence has never been confirmed; mentioned by Luna
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