Blue Star, High Martial Descent official forum.
As the official version update post was pinned, players who had been frantically discussing the Crimson Moon Mountain defense battle could not help clicking in to take a look.
Version Update 1.11 Announcement.
Update details: Some game bugs had been fixed, the Crimson Moon Mountain map environments and player entry requirements had been optimized, and new gameplay had been added to attract more users. The specifics were as follows.
1. The number of test players had increased by 50.
2. The shop system had gone live. Crimson Moon Mountain would open shop purchasing rights in three days. After acquiring a shop, players could freely sell all kinds of items and hire NPCs for daily management, with a higher chance of attracting NPC customers. (Note: The martial arts hall only charged a 10% income tax on shops.)
3. Players no longer needed to reach Apprentice-level to travel to Crimson Moon Mountain. They only needed to become Quasi-Apprentices. (Note: Crimson Moon Mountain was a dangerous wilderness map. Low-level players were not advised to go there.)
"This game developer is way too hardworking. It's only been a few days, and they've already added new content again. This is absolutely the most diligent game company I've ever seen. Hurry up and give me a playtest slot—I'm definitely playing this game."
"Damn, they actually launched the shop system this time. People who love merchant gameplay are in for a treat, though that 10% income tax is kind of a scam."
"You think a 10% income tax is a scam? You probably have no idea how high the income tax is for setting up a stall in Crimson Moon Mountain. Sell any random item, and they take 20% income tax. It hurts too much."
"But these shops are