Ch. 21Starting with Firefly, Speedrunning the World - Part 21

Key Plot Points and Events

  • Sam (Firefly) continues to clear out zombie Jamato and save survivors, stealing the other contestants' targets.
  • Ukiyo Ace receives a mysterious box containing a powerful, unfamiliar Buckle.
  • Ukiyo Ace transforms into Geats using the new Buckle, entering Command Form - Cannon Mode.
  • Ukiyo Ace challenges Sam, but his attacks are ineffective against her barrier.
  • Sam stands her ground, allowing Ukiyo Ace to attack while she remains unfazed.

Character Developments

  • Ukiyo Ace (Geats) gains confidence in his new form and power, determined to defeat Sam.
  • Sam (Firefly) demonstrates her overwhelming power and remains composed, waiting for Ukiyo Ace to make his move.

Significant Themes

  • Power and confidence: Ukiyo Ace's new Buckle boosts his power and confidence, while Sam's immense strength makes her appear smug and unconcerned.
  • Provocation and eruption: Sam believes that Ukiyo Ace needs to be provoked to unleash his true power, but she has no interest in using his mother as a trigger.

Character Interactions

  • Ukiyo Ace vs. Sam: Ukiyo Ace attacks Sam relentlessly, but his efforts are futile against her barrier. Sam stands her ground, waiting for Ukiyo Ace to reveal his true power.
  • Sakurai Keiwa and Kurama Neon join Sam in saving survivors, admiring his actions.

Ch. 22Starting with Firefly, Speedrunning Worlds — Episode 22

Key Plot Points and Events

  • Sam, empowered by the Path of Destruction, defeats Kamen Rider Geats in a single punch, knocking him out.
  • The remaining contestants are terrified and unsure of Sam's next move, but he spares them.
  • Sam suddenly attacks and eliminates Kamen Rider Panda, shocking everyone.
  • Firefly appears, warns the contestants, and blasts them away with a powerful attack, injuring but not seriously harming them.
  • Desire Grand Prix management, including Kiroli and Niram, discuss how to handle Sam, with Niram refusing to use the Goddess's power due to Sam's mysterious nature.

Character Developments

  • Sam demonstrates his immense power and ruthlessness, targeting those who pose a threat or have malicious intent.
  • Firefly shows her power and warns the contestants about the dangers of the Desire Grand Prix.
  • Kiroli and Niram discuss the situation, with Niram revealing that Sam might not be from their dimension, making him difficult to affect with the Goddess's power.

Significant Themes

  • Power and its consequences: Sam's immense power both saves and eliminates contestants, raising questions about its proper use.
  • Fear and uncertainty: The contestants experience fear and uncertainty due to Sam's actions and the unknown nature of the Desire Grand Prix.
  • The unknown: Sam's origin and nature are mysterious, making him difficult to understand or predict.

Character Interactions

  • Sam interacts with the contestants, showing mercy to some but eliminating those who pose a threat or have malicious intent.
  • Firefly interacts with the contestants, warning them about the dangers of the Desire Grand Prix.
  • Kiroli and Niram discuss the situation, with Niram refusing to use the Goddess's power due to Sam's mysterious nature, leaving Kiroli to handle the situation personally.

Ch. 23Speedrunning the World Starting with Firefly, Part 23

Key Plot Points and Events

  • Niram, the dgp operator, is intrigued by the appearance of the Stellaron Hunter and the increased viewership.
  • Kurama Neon is heartbroken and angry after Firefly's actions, but she's also confused about the Stellaron Hunter's identity and goals.
  • Firefly earns a substantial amount of points from the battle and decides to exchange some for Path of Destruction Power and attempt a ten-pull in the shop.

Character Developments

  • Kurama Neon becomes more determined to find out who the Stellaron Hunter is and what his intentions are.
  • Firefly shows concern for Kurama Neon's well-being and reminds her to update her Neon TV channel.

Significant Themes

  • The mysterious identity and motives of the Stellaron Hunter continue to be a central theme.
  • The Desire Grand Prix's true nature as an entertainment program remains unknown to the Riders, who still believe they are fighting against the Jamato to save the world.

Character Interactions

  • Kurama Neon and Firefly continue to interact as roommates, with Kurama Neon confiding in Firefly about her confusion regarding the Stellaron Hunter.
  • Firefly shows understanding and concern for Kurama Neon's feelings but avoids answering her questions to maintain her secret identity.

Ch. 24Starting with Firefly, Speedrunning the World — Part 24

Key Plot Points and Events

  • Firefly pulls ten items from the system, including useful and powerful ones like 'Embark on the Path' and 'The Gaze of 0.o'.
  • Kurama Neon returns home, troubled by her mother's demands.
  • Firefly and Kurama Neon go shopping together.

Character Developments

  • Firefly demonstrates her strategic thinking and care for Kurama Neon.
  • Kurama Neon shows her independence and concern for Firefly's safety.

Significant Themes

  • The power and limitations of the system's items.
  • The complexities of family relationships and personal happiness.

Character Interactions

  • Firefly and Kurama Neon's friendship deepens as they support each other.
  • Kurama Neon's troubled relationship with her mother is hinted at.

Ch. 25Starting with Firefly, Speedrunning the World — Part 25

Key Plot Points and Events

  • Firefly and Kurama Neon go shopping in Ginza, Tokyo.
  • Kurama Neon buys Firefly several outfits from high-end stores.
  • Firefly feels guilty for not helping Kurama Neon as much as she thinks.

Character Developments

  • Kurama Neon shows her gratitude and affection towards Firefly by buying her clothes.
  • Firefly struggles with accepting Kurama Neon's kindness due to her impure motives in the past.

Significant Themes

  • Gratitude and repayment.
  • Guilt and self-doubt.
  • The disparity between appearances and reality (Firefly's true motives vs. Kurama Neon's perception).

Character Interactions

  • Kurama Neon and Firefly's friendship deepens as Kurama Neon tries to express her gratitude.
  • Firefly feels guilty and unworthy of Kurama Neon's kindness, leading to internal conflict.

Ch. 26Starting with Firefly, Speedrunning the World — Part 26

Key Plot Points and Events

  • Firefly and Kurama Neon explore Ginza, ending up at a high-rise with a glass walkway overlooking the city.
  • Firefly confesses to Kurama Neon that she kept secrets, revealing the true nature of the Desire Grand Prix as a live-action reality show staged by future people for their amusement.
  • Firefly explains that the DGP's management and viewers don't care about the world's fate, and a countdown to doomsday will begin after the game ends.

Character Developments

  • Firefly: Shows guilt for using Kurama Neon and decides to be honest about the DGP's true nature.
  • Kurama Neon: Struggles to process the shocking truth about the DGP and the future people's intentions.

Significant Themes

  • Trust and honesty: Firefly's decision to reveal the truth to Kurama Neon highlights the importance of trust and honesty in their friendship.
  • The dark side of humanity: The future people's amusement at others' misfortune and disregard for human lives raises questions about the darker aspects of human nature.

Character Interactions

  • Firefly and Kurama Neon: Their conversation at the high-rise strengthens their bond as Firefly reveals her secrets, and Kurama Neon processes the shocking truth, leading to a deeper understanding between them.

Ch. 27Starting with Firefly, Speedrunning the World — Part 27

Key Plot Points and Events

  • Firefly reveals to Kurama Neon that the Desire Grand Prix is a reality show for future humans' entertainment.
  • Kurama Neon decides to help Firefly after understanding her situation.
  • Firefly transforms into Sam, ready to participate in the Desire Grand Prix's third round.
  • The third round is announced as a two-person team Concentration game against the Playing Card Jamato.

Character Developments

  • Kurama Neon: Becomes more understanding and sympathetic towards Firefly, deciding to help her despite the revelation about the Desire Grand Prix.
  • Firefly: Shows remorse for deceiving Kurama Neon but ultimately decides to continue her mission.
  • Azuma Michinaga: Remains determined to win the Desire Grand Prix to gain power and defeat the Kamen Riders, particularly Firefly.

Significant Themes

  • Trust and deception: Firefly's honesty with Kurama Neon strengthens their bond, while Azuma Michinaga's single-minded pursuit of power leads to his frustration.
  • The true nature of the Desire Grand Prix: Kurama Neon begins to question the reality show's purpose and its impact on the contestants.

Character Interactions

  • Kurama Neon and Firefly: Their friendship deepens as Kurama Neon accepts Firefly's truth and decides to support her.
  • Azuma Michinaga and other contestants: Azuma's frustration and determination contrast with the other contestants' varied reactions to the upcoming game.

Ch. 28Speedrunning the World Starting from Firefly, Part 28

Key Plot Points and Events

  • The contestants discuss their concerns about the Stellaron Hunter's potential return.
  • The Game Master, Kiroli, assures them that he will handle the Hunter if he appears again.
  • The contestants draw lots for their partners in the next round.
  • Sakurai Keiwa is paired with Buffa, Kurama Neon with Ukiyo Ace, and Azuma Michinaga chooses to work alone.
  • The contestants are teleported to a seaside plaza, where they must eliminate Playing Card Jamato and prevent them from abducting couples.

Character Developments

  • Sakurai Keiwa continues to prioritize rescuing civilians over scoring points.
  • Azuma Michinaga decides to work alone after his previous team's betrayal.
  • Ukiyo Ace remains mysterious and calculating, aiming to investigate Desire Grand Prix Operations.

Significant Themes

  • Teamwork vs. Individualism: Sakurai Keiwa and Kurama Neon emphasize teamwork, while Azuma Michinaga chooses to work alone.
  • Trust and Betrayal: Azuma Michinaga's decision to work alone is a result of his teammates' betrayal in the previous round.

Character Interactions

  • Sakurai Keiwa and Kurama Neon show friendly rivalry and mutual respect.
  • Azuma Michinaga remains cold and distant, refusing to team up with anyone.
  • Ukiyo Ace and Kurama Neon form a partnership, with Ukiyo Ace likely planning to use Kurama Neon's strength to his advantage.

Ch. 29Starting with Firefly, Speedrunning Through the World — Part 29

Key Plot Points and Events

  • The girl from the previous chapter runs off, leaving her boyfriend injured.
  • Sakurai Keiwa and other Kamen Riders struggle to defeat the Playing Card Jamato, which regenerate after being knocked down.
  • Ukiyo Ace (Geats) and Kurama Neon work together, using Geats' Water Buckle and Neon's Beat Axe to temporarily freeze and destroy Jamato, but they regenerate.
  • Stellaron Hunter Sam appears, easily handling Jamato and ignoring Ukiyo Ace's attempt to engage her in conversation.

Character Developments

  • Sakurai Keiwa and other Riders find it challenging to defeat the Jamato, showing their vulnerability.
  • Ukiyo Ace demonstrates his experience and understanding of Buckles, but even his strategies fail against the Jamato.
  • Kurama Neon shows initial confidence but becomes disheartened when her powerful attacks prove ineffective.
  • Stellaron Hunter Sam displays her strength and disregard for Ukiyo Ace, focusing solely on her mission.

Significant Themes

  • The challenge of facing seemingly invincible enemies.
  • The importance of strategy and adaptability in combat.
  • The theme of perseverance in the face of setbacks, as seen in Ukiyo Ace's continued rational thinking despite his defeats.

Character Interactions

  • Ukiyo Ace and Kurama Neon work together but struggle against the Jamato's regeneration ability.
  • Ukiyo Ace attempts to engage Stellaron Hunter Sam in conversation but is ignored, highlighting his current weakness and her single-minded focus.

Ch. 30Starting with Firefly, Speedrunning the World

Key Plot Points and Events

  • Sam, a Stellaron Hunter, uses her knowledge of the card game Concentration to defeat Playing Card Jamato, aiming to clear the round and earn 1,000 points.
  • She encounters Ukiyo Ace and Kurama Neon, who help her find matching Jamato to eliminate them simultaneously.
  • Sam faces off against Kiroli, the Game Master, who appears to expel her from the Desire Grand Prix due to her repeated disruptions.
  • Sam reveals that she knows Kiroli's name and has been intentionally provoking him, hinting at a larger plan.

Character Developments

  • Sam demonstrates her strategic thinking and powerful combat abilities, clearing the Playing Card Jamato round with ease.
  • Ukiyo Ace shows curiosity and concern for Sam's actions, hinting at his own search for his mother.
  • Kiroli reveals his suspicion of Sam's origins and intentions, comparing her to future-human criminals like "Godslayer Mela."

Significant Themes

  • The theme of power and its abuse is highlighted through Kiroli's admin privileges and Sam's overwhelming strength.
  • The concept of rules and their violation is explored through Sam's disruptions of the Desire Grand Prix and Kiroli's determination to expel her.

Character Interactions

  • Sam, Ukiyo Ace, and Kurama Neon work together to defeat the Playing Card Jamato, showcasing teamwork and communication.
  • Sam and Kiroli engage in a tense standoff, with Sam revealing her knowledge of Kiroli's name and hinting at her true intentions.
  • Ukiyo Ace expresses concern for his mother's well-being, hinting at a potential connection to Sam's plan.

Ch. 31Starting with Firefly, Speedrunning Through Worlds — Part 31

Key Plot Points and Events

  • Kiroli, the game administrator, logs in and transforms into Kamen Rider Glare using the Providence Card.
  • Kiroli demonstrates Glare's power, blocking Sam's punch and using floating cannons to attack him.
  • Sam uses Protocol One, Heavenly Fire, to attack Kiroli, but Glare's barriers hold.
  • Kiroli activates Glare's Hack ability, attempting to invade and control Sam's system.

Character Developments

  • Kiroli shows confidence and arrogance in his power as the game administrator and Kamen Rider Glare.
  • Sam demonstrates resilience and strategic thinking, withholding his full power to avoid collateral damage.

Significant Themes

  • The power of privileges and the consequences of abusing them (Kiroli's actions as the game administrator).
  • The struggle between rules and chaos (Kiroli's disregard for the game's rules vs. Sam's adherence to them).

Character Interactions

  • Kiroli and Sam: Kiroli underestimates Sam initially but becomes more cautious as the battle progresses. Sam respects Kiroli's power but remains determined to defeat him.
  • Kurama Neon and Ukiyo Ace: Kurama Neon is worried about Sam's safety, while Ukiyo Ace is more focused on understanding Kiroli's strength and leaving the dangerous area.

Ch. 32Speedrunning the World Starting with Firefly - Part 32

Key Plot Points and Events

  • Kamen Rider Glare (Kiroli) uses four control devices to attack Sam from multiple angles.
  • Firefly, inside Sam's armor, notices and destroys the spherical control device approaching Sam.
  • Kiroli empowers his Providence Card, increasing the control devices' power and destruction.
  • Firefly decides to leave the area, deliberately exposing her position to lure Kiroli away from the civilians.
  • Kiroli pursues Sam to an uninhabited island, where they engage in a fierce battle.

Character Developments

  • Firefly (Sam) decides to stop holding back and engage Kiroli directly to prevent further civilian casualties.
  • Kiroli remains calm and confident in his abilities, even after Firefly destroys one of his control devices.

Significant Themes

  • The consequences of unchecked power and ambition (Kiroli's disregard for civilian lives).
  • The struggle between protecting the innocent and personal responsibility (Firefly's initial restraint and later decision to engage Kiroli directly).

Character Interactions

  • Firefly and Kiroli's confrontation escalates as they exchange threats and engage in battle.
  • Kekera, a VIP viewer from the future, watches the events unfold with interest, hoping for more chaos and entertainment.

Ch. 33Starting with Firefly, Speedrunning the World — Section 33

Key Plot Points and Events

  • Sam (Kamen Rider Glare) unleashes a massive, devastating attack, "Scorched Earth Operation," reducing an island and surrounding sea to ashes.
  • Kiroli (also Kamen Rider Glare) counterattacks with data deletion, but Sam remains unharmed.
  • Sam activates her Molten Core Engine, launching a series of powerful, heat-based attacks.
  • A fierce battle ensues, with both riders sustaining damage. Sam ultimately defeats Kiroli with a powerful kick.
  • Sam hovers victorious amidst a sea of mist, her power having significantly altered the environment.

Character Developments

  • Sam (Firefly) demonstrates her immense power and control, showing restraint despite her destructive capabilities.
  • Kiroli (Kamen Rider Glare) underestimates Sam initially but later realizes her true strength.

Significant Themes

  • The destructive power of Sam's abilities and her struggle to control it.
  • The disparity in strength between Sam and other Kamen Riders.

Character Interactions

  • Sam and Kiroli engage in a fierce battle, testing each other's limits and pushing their abilities to the extreme.
  • Sam expresses her desire to end the battle quickly, showing a level of restraint and self-awareness despite her destructive power.

Ch. 34Starting with Firefly, Speedrunning the World — Part 34

Key Plot Points and Events

  • Sam retrieves the Game Master's Vision Driver and Providence Card from Kiroli, who is severely injured and likely to die.
  • Firefly obtains the Game Master's Driver, allowing her to launch her own Desire Grand Prix if she also gets the Game Producer's Driver.
  • The Desire Grand Prix is temporarily suspended due to the incident with Kiroli and Sam.
  • Niram, the Game Producer, appears and discusses the situation with Tsumuri, the game guide.

Character Developments

  • Sam: Proves his combat prowess and strategic thinking by defeating Kiroli and retrieving his Driver.
  • Kiroli: Severely injured and likely defeated, showing the vulnerability of even powerful Game Masters.
  • Niram: Remains calm and collected even in the face of the Desire Grand Prix's suspension, prioritizing reality over the game.
  • Tsumuri: Anxious about the Desire Grand Prix's suspension and Kiroli's fate, but maintains professionalism.

Significant Themes

  • Power and Authority: The Vision Drivers represent power and authority, with higher authority Drivers like Kiroli's being more potent.
  • Reality vs. Game: Niram's pursuit of reality contrasts with the game's artificial nature, reflecting the theme of authenticity versus simulation.
  • Consequences of Actions: The Desire Grand Prix's suspension highlights the real-world consequences of in-game actions.

Character Interactions

  • Sam vs. Kiroli: Their battle showcases Sam's strength and Kiroli's vulnerability, leading to Kiroli's defeat.
  • Niram and Tsumuri: Niram's calm demeanor contrasts with Tsumuri's anxiety, highlighting their different roles and priorities.

Ch. 35Speedrunning Through Worlds Starting with Firefly — Part 35

Key Plot Points and Events

  • Niram, the producer of the Desire Grand Prix, tasks Samas to investigate the Vision Driver's whereabouts.
  • Firefly obtains the Vision Driver and unlocks its contents, discovering its vast capabilities and the origins of the Goddess of Creation.
  • Firefly plans to create a Providence Card to transform into a Kamen Rider, but Herta, the puppet, refuses, citing the complexity of the task.

Character Developments

  • Niram is revealed to be deeply concerned about the Vision Driver's safety, indicating his commitment to the Desire Grand Prix's continuation.
  • Firefly demonstrates her technical prowess and ambition by attempting to create a Providence Card.
  • Herta, despite being a puppet, displays a distinct personality and intelligence, refusing to undertake an impossible task.

Significant Themes

  • The power of the Vision Driver and its role in the Desire Grand Prix.
  • The origins and nature of the Goddess of Creation.
  • The challenges and limitations of technology, as seen through Herta's refusal to create a Providence Card.

Character Interactions

  • Niram and Samas: Niram entrusts Samas with the investigation, showing his trust in her.
  • Firefly and Herta: Firefly attempts to task Herta with creating a Providence Card, but Herta refuses, leading to a brief argument.

Ch. 36Starting with Firefly, Speedrunning Worlds — Part 36

Key Plot Points and Events

  • Firefly attempts to modify the Herta puppet's remote control but encounters complications due to future technology.
  • She decides to try drawing character fragments using her points, successfully drawing a Phantylia Heliobus Fragment and a Four-Star Erudition Light Cone Portrait of a Girl (Herta).
  • Firefly meets Ukiyo Ace at a restaurant, who is still not a Desire God and is lost in thought.

Character Developments

  • Firefly becomes more confident in her abilities and the usefulness of her draws, even with lower-quality items.
  • Ukiyo Ace is struggling with his lack of fame and purpose, hinting at potential character growth.

Significant Themes

  • The power and complexity of future technology.
  • The value and rarity of Light Cones and their potential uses.
  • The consequences of not fulfilling one's desires (Ukiyo Ace's situation).

Character Interactions

  • Firefly interacts with the Herta puppet, showing understanding and respect for its capabilities and feelings.
  • Firefly observes Ukiyo Ace from afar but does not approach him, showing empathy but also allowing him to deal with his issues independently.

Ch. 37Speedrunning the World Starting with Firefly

Key Plot Points and Events

  • Firefly and Ukiyo Ace (Geats) coincidentally meet at a restaurant.
  • Firefly offers Ukiyo Ace a USB drive containing information about his mother, the Goddess of Creation.
  • Ukiyo Ace is hesitant to trust Firefly but is desperate to know about his mother.

Character Developments

  • Ukiyo Ace: Struggles with his past and his mother's disappearance. He's willing to do anything to find out about her.
  • Firefly: Shows interest in Ukiyo Ace's situation and offers help, hinting at her knowledge of the Desire Grand Prix's operations.

Significant Themes

  • The search for identity and origin (Ukiyo Ace's quest to find his mother).
  • Trust and deception (Ukiyo Ace's hesitation in trusting Firefly).
  • Power and manipulation (the Desire Grand Prix's operators and their control over Ukiyo Ace's mother).

Character Interactions

  • Firefly and Ukiyo Ace: Their interaction is tense and guarded, with Firefly offering help while Ukiyo Ace is suspicious but desperate for information.

Ch. 38Speedrunning the World Starting with Firefly, Part 38

Key Plot Points and Events

  • Ukiyo Ace meets Firefly, who offers information about his mother in exchange for money.
  • Ace transfers all his money to Firefly and receives a USB drive containing a video of his mother from two thousand years ago.
  • Ace watches the video and learns about his mother's fate, becoming determined to save her.
  • Ace considers collaborating with Stellaron Hunter Sam to increase his chances of saving his mother.
  • Firefly obtains a modified Providence Card from Herta and uses it to transform into Kamen Rider GlareN.

Character Developments

  • Ukiyo Ace's obsession with finding his mother intensifies after learning more about her fate.
  • Firefly demonstrates her connections to the Desire Grand Prix and her willingness to manipulate others for her goals.
  • Herta continues to assist Firefly, creating a modified Providence Card for her.

Significant Themes

  • The power of information and its use as a bargaining tool.
  • The lengths one will go to for family and loved ones.
  • The consequences of manipulating others for personal gain.

Character Interactions

  • Ukiyo Ace interacts with Firefly, leading to a transaction that benefits both parties.
  • Firefly interacts with the Herta puppet, deciding to let it stay outside the system space.
  • Firefly uses the modified Providence Card to transform, showcasing her new abilities.

Ch. 39Starting with Firefly, Speedrunning Worlds - Part 39

Key Plot Points and Events

  • Firefly decides to visit the Statue of the Goddess of Creation using her Vision Driver.
  • She arrives at the Creation Temple, finding the statue damaged and cracked.
  • Niram, the game producer, appears and reveals that he knows Firefly is not Kiroli.
  • Niram transforms into Kamen Rider Gazer and attacks Firefly.

Character Developments

  • Firefly shows determination and curiosity about the power of creation.
  • Niram displays arrogance and confidence in his system's superiority.

Significant Themes

  • The power of creation and its limitations.
  • The consequences of granting wishes and the price paid for them.
  • The struggle for authority and control between characters.

Character Interactions

  • Firefly and Niram meet for the first time, leading to a confrontation.
  • Firefly shows no fear of Niram's threats, indicating her confidence in her abilities.
  • Niram underestimates Firefly, assuming his system's superiority will guarantee victory.

Ch. 40Speedrunning Worlds from Firefly's Beginning — Part 40

Summary

Key Plot Points and Events

  • Firefly and Niram (Kamen Rider Gazer) engage in a battle.
  • Firefly demonstrates her power, matching Gazer's strength.
  • Niram expresses concern about Sam's absence and reveals the dgp's true purpose.
  • Firefly uses Providence Cards to enhance her power, aiming to break Gazer's defense.

Character Developments

  • Firefly shows growth in her combat skills and understanding of her powers.
  • Niram remains confident in his abilities and Gazer's defense system.
  • Firefly reveals she's not from the future, challenging Niram's assumptions.

Significant Themes

  • The power of determination and will (Firefly's resolve vs. Niram's confidence).
  • The consequences of meddling with other worlds' timelines (dgp's impact on the ancient era).
  • The struggle between ancient and future technologies (Firefly's Kamen Rider Glare vs. Niram's Kamen Rider Gazer).

Character Interactions

  • Firefly and Niram engage in a battle of wits and strength, with Firefly challenging Niram's assumptions and confidence.
  • Firefly expresses disdain for the future people's entertainment methods, contrasting with Niram's pride in the dgp.
  • Firefly hints at Sam's potential strength, intriguing Niram.
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