In early February, Tokyo's air still seemed to carry the scorching heat stirred up by Fatal Fury.
Arcades remained packed with people, and discussions about the anime showed no signs of cooling down.
Yet the market winds were always shifting quietly.
Faced with Sega's almost overbearing cross-industry offensive, third-party developers such as Konami had unanimously chosen to avoid its edge.
Several FC games originally scheduled for release in the near future began announcing delays and schedule adjustments.
A wait-and-see mood spread throughout the industry.
Everyone seemed to want to see just how long the fire of Fatal Fury would burn—and how fiercely.
At this delicate moment, however, Nintendo in Kyoto moved in the opposite direction.
Ignoring the market's atmosphere of "giving way," they boldly launched a new wave of promotion.
Their target was the soon-to-be-released Famicom Disk System, or FDS, along with its most important launch title—The Legend of Zelda.
Promotional posters swiftly took over prominent spots in major game shops and electronics stores.
Television commercials also began airing intensively.
The campaign's key selling points were clear and direct.
First was its "large capacity," far beyond that of traditional cartridges.
The posters showed several content-rich scenes flowing into a single disk, immediately highlighting the disk's enormous storage capacity.
Second was a feature no game console had offered before—"the ability to save progress."
In one commercial, after hearing the front door open, a player immediately brought up the save screen, quickly saved the game, shut off the console and television, then sprawled over his desk to do homework before his mother entered the room.
This undoubtedly struck straight at the desires of many home-console players who longed for more complex, grander gaming experiences.
Nintendo's "move against the tide" immediately sparked enormous discussion among both the industry and players.
Some media outlets commented that pushing a new product so aggressively while the Fatal Fury craze had yet to fade seemed overly confident, even somewhat unwise.
A potential head-on collision appeared unavoidable.
The second weekend of February, evening.
The Nakayama family home in Tokyo was brightly lit and warm.
Nakayama Takuya had finished a week of work and returned home on time.
The scent of dinner filled the dining room.
His mother, Nakayama Miyuki, was busy setting out the bowls and chopsticks. The moment she saw her son return, a gentle smile bloomed on her face.
"Takuya, you're back. Go wash your hands—we'll be eating in a moment."
Nakayama Hayao was already seated at the head of the table, holding an evening newspaper.
The atmosphere at the dinner table was as warm as ever.
Miyuki kept putting food on Takuya's plate, asking with concern about his work at the company and the little details of his daily life. Takuya answered with a smile, chatting and laughing with his mother.
Hayao was never much of a talker at home. Maintaining the dignity of the family patriarch, he ate quietly.
He could tell that Takuya had come home for dinner tonight because he had something to discuss with him.
As dinner drew to a close, Hayao set down his chopsticks and wiped the corner of his mouth with a napkin.
Rather than getting up as usual to watch the television news or returning to his study to handle documents, he looked at Takuya, his tone calm.
"Takuya, come to the study after you finish eating."
"There's something I want to ask you."
The Nakayama family study was simply furnished and solemn.
The faint scent of old books mixed with cigar smoke lingered in the air.
At that moment, only father and son were present.
Hayao sat behind a broad mahogany desk and gestured for Takuya to sit in the chair opposite him.
He fell silent for a moment, as though organizing his thoughts.
Then he raised his head and looked at Takuya. Rarely, a clear trace of approval appeared on his face.
"You did very well with the Fatal Fury project."
His voice was low and firm, carrying unquestionable affirmation.
"From the initial planning, to the tie-in with the anime, especially that final idea of a 'post-credits tutorial'..."
"It was all outstanding."
"You proved your judgment and ability. Honestly, they far exceeded my expectations."
This was the first time Hayao had praised Takuya's work so directly and formally.
Takuya's heart stirred, and a faint smile rose to his face.
After the praise, Hayao's tone suddenly shifted.
"Nintendo's Disk System, and that game called The Legend of Zelda—the promotional campaign has been fierce. What do you think?"
The question came directly, even somewhat abruptly.
But it was not beyond Takuya's expectations. He gathered his thoughts slightly before speaking in an even tone.
"Father, Nintendo's move this time is no small matter."
"The Famicom Disk System's large capacity will first and foremost liberate game design."
"No longer constrained by cartridges with only a few hundred kilobytes of storage, it can support more complex settings, larger maps, and richer game content."
"If The Legend of Zelda truly offers players a vast world to explore freely, as advertised, then it will provide an experience current Famicom games simply cannot match."
"This represents an inevitable trend in the development of home console games—bigger, deeper, and freer."
Takuya paused, and his voice became clearer and more forceful.
"But even more important than its larger capacity is the ability to save progress—the save feature."
"Saving will completely change the way home console games are played."
"The player's experience will no longer be fragmented. They will no longer need to finish a game in one sitting or rely on long, complicated passwords."
"They can spend dozens, even hundreds of hours immersing themselves in a game world."
"That kind of long-term investment will create emotional attachment and a sense of achievement far beyond that of arcade games or traditional short-form Famicom games."
Takuya leaned forward slightly, meeting his father's gaze as he pointed out the core strategic significance.
"This kind of design will greatly increase player retention."
"Every save means the player's invested time and effort has been recorded. That in itself is a form of sunk cost."
"The more players invest, the more reluctant they become to leave the game—and the less able they are to leave the platform hosting it: Nintendo's Famicom."
"Like an invisible chain, it will bind core players tightly to Nintendo's ecosystem, greatly solidifying their dominance in the console market."
A trace of barely perceptible gravity entered his tone.
"So, if The Legend of Zelda's quality truly reaches the level they claim, combined with the Disk System's save capability..."
"It absolutely has the potential to become an era-defining work."
"It might even achieve legendary status in a single battle."
"It could elevate Nintendo's advantage in the home console field to a level we can scarcely imagine at present."
Nakayama Hayao listened quietly, his fingers unconsciously tapping against the smooth mahogany tabletop.
The study fell silent.
Only the hands of the old wall clock made soft, steady ticking sounds.
Nintendo's "save feature."
That seemingly simple function had been analyzed by Takuya so thoroughly, cutting straight to the heart of the matter.
Long-term investment, emotional attachment, sunk costs, user retention.
Hearing such terms from his youngest son, who excelled in arcade-style thinking, stirred complicated emotions in Nakayama Hayao.
He raised his eyes to Takuya, his gaze profound.
This boy had done more than create a blockbuster game.
He had seen through Nintendo's seemingly clumsy yet actually ruthless strategy.
"So you mean that no matter how much noise we make with Fatal Fury in arcades and animation right now, it's only short-lived excitement?" Nakayama Hayao's voice revealed neither pleasure nor displeasure.
"In the short term, no one can match Fatal Fury's popularity," Takuya replied.
"But in the long run, especially in the home console market, Nintendo is building a moat that will be difficult for us to cross."
"That moat is made up of these large-scale games that can save progress and demand long-term investment."
"Once players grow accustomed to experiencing that kind of deep content on home consoles, the quick, immediate thrills of arcades may no longer seem so appealing."
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