Nakayama Takuya raised an eyebrow, and the specs for that chip immediately surfaced in his mind.
"The low-power chip used in PDAs?"
"That's the one." Sato Hideki nodded vigorously. "It's a low-power compatible chip based on the MC68000 architecture, originally designed for handheld computers and enterprise mobile terminals. We spent a long time negotiating with Motorola, and even promised a substantial installation volume before we secured this batch of customized versions optimized specifically for gaming."
Then Sato Hideki pointed to a slightly smaller secondary chip beside it.
"The auxiliary chip is an improved compatible version of the Z80 currently used in the GamePocket. On one hand, it can perfectly take on the burden of audio decoding and I/O processing, but more importantly—"
"It's fully backward-compatible with GamePocket's enormous game library." Nakayama Takuya smiled and picked up where he left off, striking straight at the heart of the matter.
"Exactly!" Sato Hideki pulled over a whiteboard, picked up a marker, and heavily wrote the words "MC68000+Z80" across it.
Nakayama Takuya stared at those words, the curve of his lips widening further and further.
This was Sega's proudest and most familiar formula!
The Mega Drive, which had once swept through living rooms and forged countless legends, had conquered the world with this classic dual-chip architecture!
"Performance-wise, limited by a handheld's power consumption and size, this combination definitely can't match the full-fledged Mega Drive's raw strength," Sato Hideki explained. "But its hidden advantages are simply too obvious! We accumulated an enormous amount of low-level code during the Mega Drive era, along with mature development tools and even a large number of ready-made game engines. Whether it's us or third-party companies, all they need is a minor compatibility patch and a few cuts, and they can port things over directly!"
Nakayama Takuya picked up