Sato Hideki sharply sucked in a breath, his eyes widening like bronze bells.
The image had indeed become smaller, but the soul-shaking impact had multiplied severalfold!
The entire character portrait was so exquisitely detailed it was almost unbelievable!
The intricate dark patterns on the heroine's robes, the soft transitions along the edges of her hair, even that tiny glint of reflected light in her pupils—all of it was so smooth that there was practically no visible jaggedness.
At such an extremely high pixel density, the colors were compressed into an unusually rich, crisp brilliance, completely free of the dull, cheap-looking haze of previous LCD screens.
It was like—like taking a color photograph developed by a high-end studio and embedding it directly into this tiny piece of glass!
An extraordinarily premium visual texture, one that transcended this era, crashed over them like a tsunami.
Yuji Naka froze completely. Then he abruptly pressed himself up against the 3.0-inch screen, greedily staring at it until his nose was nearly touching the glass.
"Th-this level of detail—" Yuji Naka began stammering even as he spoke, his hands trembling. "It's incredible! This is practically a miracle!"
He snatched the device away and repeatedly examined it in his hands as though cradling an unmatched treasure, his thumb unconsciously lightly stroking the screen's surface.
"I'm such an idiot! I was so focused on testing the dynamic frame rates of action games that I actually overlooked the upper limit of static-image performance!" Yuji Naka suddenly raised his head. His formerly tired face was flushed red with extreme excitement as he shouted in a trembling voice, "Managing Director! With visuals this detailed, the static character portraits and cutscene CGs in those RPGs—so long as we put in large images—the impact of that texture will absolutely leave current players dumbfounded!