"Is the Sekiro dungeon really that hard?"
Yan Fushou looked at Wei Yidong, whose eyes were red and whose nose was running, yet who still stubbornly held his head high, and muttered the question.
"Not hard."
Wei Yidong practically snapped back on instinct. "The mechanics are just disgusting!"
Yan Fushou looked at him and waited for him to continue.
"The dungeon has a whole set of mechanics completely different from real-life combat: Deflects, blade clashes, Posture Bar contests."
Wei Yidong began explaining. "It's practically inhuman. The entire combat logic changes. Most instinctive reactions are wrong—dodging is wrong, retreating is wrong, waiting for an opening is wrong, even attacking with the wrong rhythm is wrong.
"I have to charge right into the blade and block at the exact instant the enemy strikes. That's called a Deflect. If I succeed, their Posture Bar shoots up; if I fail, mine rises instead. Once it fills up, it breaks. Once it breaks, I die."
Yan Fushou frowned. As the head of the Strategy Group, he immediately caught the key phrase. "Mechanics completely different from real-life combat? An acting dungeon?"
"Yeah, and this time I'm not even playing an ordinary person! But you still don't get the point!"
Wei Yidong clawed at his hair. "Do you know how despairing it is when a combat dungeon has mechanics totally different from real combat? Under these mechanics, enemies can Deflect my attacks too! Do you understand? The Deflect window is absurdly narrow. A little too early and I get staggered by their slash; a little too late and my Posture Bar skyrockets! I have to throw away every fighting habit I had and learn bit by bit with my life on the line, facing the monster's blade!
"And on top of that, every enemy is different! Their