When the instance had first started and they were choosing weapons, plenty of players had thought the same way Rosalind did.
Especially the High Sequence players.
Because of the game-like nature of it, they disliked using ranged weapons. And because the other weapons were too complicated for them to bother studying, they ultimately chose between the Sword and Shield, greatsword, and longsword.
When faced with that choice, nearly all High Sequence players chose the longsword.
Mainly because it looked cool and had a large attack range.
In that regard, the lower-sequence players were actually better off.
They knew their own limits and preferred weapons like Dual Blades and Sword and Shield.
Many High Sequence Longsword Swordsmen had no problem fighting Great Jagras or Kestodon, but once they reached Kulu-Ya-Ku...
All sorts of problems began to emerge.
Especially under the pressure of the Sharpness and hitzone systems, failing to charge their Spirit Gauge and constantly having their attacks deflected became commonplace.
And their first reaction when encountering problems was to form a party—
That was where things got ridiculous.
They were all Longsword Swordsmen.
The longsword looked simple, but it was actually a weapon with absurdly high proficiency requirements. Not everyone could use it properly.
Of course, some people were genuinely good at it.
But most players merely thought their proficiency was high.
That only applied when they were hitting wooden dummies. Against actual monsters, they could hardly be considered proficient; they could only barely fight.
As a result, there were heaps of terrible players, and the party experience was awful.
The party Rosalind had joined was a perfect example.
So it really was not other people's fault for kicking Longsword Swordsmen.
When a group was enormous, yet there was no way to determine any individual member's skill level, kicking them