According to Green's design, the Witch Ancestor Law was divided into two major aspects.
The first was naturally the Innate Wizard Plan.
Using the knowledge of the Key of Life as a guide, it would transform the bloodline of primitive humans, spread the talent for the power of nature, and thus give birth to the wizard race to replace primitive humanity. Innate Wizards' affinity and adaptability toward nature, as well as their potential for evolution, would be far beyond what primitive humans could match. The Wizard World's strength would undergo a qualitative leap because of this, thereby creating the ancestor of wizards!
The ancestor of wizards was a position in history, while the King of Wizards was merely an office within the Wizard Alliance.
In the future, there might be a second, third, fourth, or fifth King of Wizards, but there could only ever be one ancestor of wizards who created the Innate Wizards. This represented the history of an era!
The second was the Wizard Alliance Law Plan.
Born into poverty and raised amid cruelty, Green had experienced countless years of obscurity, failure, and setbacks. He had grown alongside the Wizard Alliance through its transitional period of swallowing humiliation and bearing heavy burdens before rising to strength and glory. He had received the inherited education of ancient wizards, yet had grown within the Wizard Alliance system. Green deeply understood every advantage and drawback of the Wizard World. Having grown to this day, he was determined to use supreme power to lay down the rules of a new era for the Wizard World, thoroughly replacing the old transitional rules of the Wizard Alliance.
To establish laws, regardless of who benefited from them, the first thing that had to be determined was the violent institution that upheld those laws!
Only by