When the Sandblood Tribe had just arrived at Un'Goro Crater, their former tribal settlement welcomed a group of uninvited guests beneath the cover of darkness.
Zul'Farrak's army, sent to subdue the disobedient tribes, descended upon the Sandblood Tribe's settlement under the cover of night.
Under the flickering torchlight, the Sandblood Tribe's settlement had long since been emptied.
"Those Sandblood trash! They actually migrated! Those scouts didn't lie to me!" Antu'sul, Zul'Farrak's warlord from the Sandfury Tribe, a powerfully built troll, stomped on a Sandblood Tribe banner that had been carelessly left behind and spoke with a gloomy expression.
"I heard they went to the Crater... that terrifying place..." a troll warrior beside him said quietly.
"Heh heh! They're courting death. Ignore those wastes—they're already doomed! Under cover of night, we march for the Dune Tribe. Those trash don't want to be cannon fodder? Then I'll make them slaves!"
Warlord Antu'sul waved a hand.
The vast Sandfury army followed his tall figure into the desert.
The desert was dangerous at night.
The primeval forest was naturally even more dangerous at night.
After entering the Crater,
Tonatiuh did not let the trolls continue onward. Instead, he chose to rest where they were. He also ordered the patrolling troll scouts to remain even more vigilant.
During this time,
Dezla Little Tusk, who had advanced into a Tonatiuh Voodoo Archer, had become the captain of the tribe's scout team. With the aid of voodoo magic, she was now an exceptionally capable scout.
Under her leadership, the Sandblood Tribe scouts could avoid many of the dangers within Un'Goro Crater. However, according to the map old Zangar had bought from the goblins, they were still near the entrance to Un'Goro Crater and were relatively safe for the time being.
The creatures within the Crater disliked the dry desert and generally would not come out on their own. Only after venturing deeper inside would the danger increase exponentially.
The goblins of Gadgetzan and Steamwheedle Port had once sent more than a hundred expedition teams into the Crater, but so far, they had only explored an area less than fifty kilometers from the entrance. Beyond that lay danger.
Tonatiuh remembered that in the classic version of the game, up to level 60, Un'Goro Crater had also been sparsely populated, seemingly with only a single expedition team. By the timeline of that era, it was still several decades away. Thus, to the races of the outside world, the current Un'Goro Crater was a mysterious and perilous primeval forest of enormous scale, with only one entrance.
If the system had not designated this place as their base, and if Kalimdor had not offered the Sandblood Tribe virtually nowhere else to establish itself and grow,
Tonatiuh truly would not have wanted to come to Un'Goro Crater. Yet for all those reasons, he had still brought his tribe here.
The moment he entered Un'Goro Crater,
a dialogue box automatically appeared on his retina:
[Ding! You have completed the mission!] [Main Quest: Migration!] [Quest Description: Migrate your tribe to Un'Goro Crater. The residual power of the Titan ruins can change a race!] [Quest Reward: Eternal Statue] [Status: Completed!]
Tonatiuh took a deep breath of the Crater's air, and its rich aura of life lingered in his mouth and nose. Lush green surrounded him everywhere. In his eyes, Un'Goro Crater was practically a fantastical, giant-sized version of the Amazon rainforest.
He looked up at the sky. Bright Elune hung overhead, bathing the land in pure moonlight. Together with the glittering river of stars, she brought the tranquility of night.
Only, the trees here were far too massive.
Most of the moonlight was blocked out, and daylight would obviously be the same. That was not good news.
Those mushrooms from the side quest reward seemed to require light to grow quickly. No matter how dense the canopy was, some light would always filter through, but the amount made all the difference.
It seemed he would have to cut down some large trees once they went deeper in.
The Sandblood trolls were currently poor as dirt anyway. Cutting down some large trees would clear open spaces where they could bask in the sun and moonlight, and the wood could also be used as building materials. Trolls were not night elves; they did not feel the slightest heartache over cutting down trees.
Tonatiuh thought to himself.
Just then,
a new quest appeared on his retina.
And it was another main quest.
[Main Quest: Build a City!] [Quest Description: Within Un'Goro Crater, choose a place suitable for development and make it the future foundation of you and your tribe!] [Quest Reward: Enchanting Hut] [Enchanting Hut: Enter the hut to consume energy, lifespan, raw materials, and all other forms of matter to enchant items! The enchantment's effect depends on the resources consumed!]
Huh?
This reward looked pretty good.
It seemed like something from the famous block game Minecraft. If its enchanting ability was powerful enough, it could greatly strengthen the Sandblood Tribe.
In the magical world of Azeroth, enchanting was an extremely powerful method—one could even call it magic. By this world's magical theories, all manner of artifacts and legendary weapons were essentially high-quality materials imbued with powerful attributes through magic or other forces.
Take Frostmourne, for example.
The Lich King called it a runeblade, but in truth, the dreadlords had simply enchanted the weapon at Kil'jaeden's request, giving it the ability to devour souls and control the undead.
Likewise,
Frostmourne's nemesis, Ashbringer, had been created by imbuing the purified shadow crystal with incomparably powerful and pure Holy Light, allowing it to cut through demons and the undead Scourge like vegetables.
Of course, enchanting was not so easy.
In the game, the enchanting skill was merely a profession that any random person could use. Its enchantments were not particularly powerful, but it was far too accessible.
But in this real world,
the ones most skilled in this field were actually the long-eared folk of Quel'Thalas. Dalaran might not have been much weaker than Quel'Thalas in destructive magic, but it was vastly inferior in enchanting techniques. The simplest proof was this—when Kael'thas made a move in Tempest Keep, he wielded seven orange-quality weapons. Was it because the blood elves were wealthy? No. It was because those orange-quality weapons were, in fact, weapons with high-level enchantments.
If used well, this Enchanting Hut from the new quest might have even greater potential than the mushrooms that required sunlight.
Tonatiuh dismissed the system notifications from his retina.
He gently shook his head. There was no rush for that reward; he would get it eventually. What he needed to consider now were the tribe's problems and what they should do after entering the extremely dangerous Un'Goro Crater.
He was about to find Zangar to discuss it.
Then, from the southeast of the temporary camp, the sounds of fighting suddenly rang out. His heart immediately tightened.
But the system had not issued any alert about an attack.
It probably was not another night raid or anything like that.
Tonatiuh hurried toward the source of the noise.
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