Yrel's awaited opportunity arrived soon enough.
It was the sixth day after she defeated the young Gronn.
Over the past few days, she had been scheduled for gladiatorial matches with increasing frequency. What had once been once every two days became once a day, then eventually three or four times a day. The number of matches she fought in these past few days even surpassed the total from all the previous days.
The Orcs seemed to have grown tired of watching this Draenei dominate the arena. After realizing that no powerful opponent could defeat the invincible Draenei, they began trying to wear her down through exhaustion.
However, their attempt failed.
With a constant supply of Holy Light and shadow power within her body, even without directly using either power, Yrel still possessed endurance and recuperative abilities far beyond those of ordinary people.
It sounded unfair, but in the real world, not all classes were created equal.
In the game, for the sake of balance, every class was roughly equal in strength. Warriors, paladins, priests, mages... all classes were more or less evenly matched. Even if there were slight differences, they did not affect the bigger picture.
But in the real world, such fairness had never existed.
Classes such as warriors, rogues, and hunters—or rather, archers—were basically the most lowly and most common classes. They did not demand much talent; anyone with slightly better physical fitness could learn their techniques.
At the same time, most practitioners of these classes were little more than cannon fodder on the battlefield. Whether in rarity or strength, they could not compare to other classes such as mages, priests, and paladins.
After all, human beings had limits. How could merely developing the body compare to wielding energy?
Comparing paladins to warriors, a paladin was simply a