Ch. 261Drogo Was a Cunning Dragon
Key Plot Points and Events
- Deepwater City's construction begins enthusiastically, with villagers and Tieflings arriving in droves.
- The city grows rapidly, attracting merchants, bars, and even software hardening engineers.
- A gang tries to assert control over the city but is swiftly dealt with by Drogo.
- A railway company expresses interest in building a line to Deepwater City.
- Drogo returns to Twin Towers City, receiving a notice about the Mammon Sect's purge and the Ascenders' machine for entering the consciousness space.
- Red Alert is ready for playtesting, with Drogo challenging Toto, the strongest player, twice in a row.
Character Developments
- Drogo demonstrates his cunning and strategic thinking in game and real-life situations.
- Toto shows her skill and adaptability in Red Alert, learning from her losses to Drogo.
- Aisha expresses her desire to play Red Alert but is told it's not suitable for her.
Significant Themes
- The importance of information and strategy in both games and real-life situations.
- The rapid development and growth of Deepwater City, attracting various elements and leading to its expansion.
- The tension between Drogo and the church, hinted at through the notice about the Mammon Sect's purge.
Character Interactions
- Drogo interacts with Aisha, refusing to let her play Red Alert due to her lack of skill and the game's target audience.
- Drogo challenges Toto in Red Alert, winning both matches and highlighting Toto's learning and adaptability.
- Drogo deals with a gang trying to assert control over Deepwater City, showing his power and influence.