However, for gods of faith, this was nothing worth worrying about.
After all, when they set foot upon the path of Faith Godhood, they had already undergone such purification and transformation.
Getting back to the point, after becoming a Divine Being, Moros entered the stage of Initial Divinity.
The range of divinity at this stage was defined as between 0 and 9 units.
Although divinity would not directly grant him new abilities at this stage, its effects could not be underestimated.
When using abilities related to their own divine domains, the possessor of divinity would receive additional bonuses.
For example, the necromancer's current 1 point of divinity granted him a 1-point Divinity Bonus when casting magic-related supernatural abilities.
Divinity Bonuses were difficult to negate.
Even damage immunity granted by divinity itself or divine rank could only offset Divinity Bonuses; it could not ignore them outright.
Furthermore, as long as Moros possessed divinity, anyone attempting to detect him with divination spells would face significantly increased casting difficulty.
This undoubtedly added another invisible layer of protection to him.
The Path of Divinity and the Ever-Prospering Colony
As everyone knew, the leap from zero to one was extraordinarily difficult, while expanding from one to a hundred was comparatively smooth.
After obtaining that precious first trace of divinity, Moros's progress in gathering divinity could only be described as advancing by leaps and bounds.
In less than half a year, he successively condensed four more units of divinity from different domains.
The domains of undead, death, souls, and evil.
These four distinct strands of Divine Power, together with the initial unit of divinity condensed from the domain of magic, formed Moros's current divine portfolio—
Divinity: Initial Divinity 5 (1 Magic, 1 Undead, 1 Death, 1 Soul, 1 Evil)
From the distribution of these divinities alone,