In the southern region of the Holy Continent lay an immensely vast and sprawling plain.
This plain was known as the "Radiant Great Plains."
Recently, news had spread from this very place.
It was said that the Radiant Light Secret Realm, an occurrence seen only once in a century, was about to emerge. The proof was that adventurers had already obtained keys to enter the Radiant Light Secret Realm.
As soon as this news came out,
countless people rushed to the Radiant Great Plains, hoping to find keys to enter the Radiant Light Secret Realm.
This was because whenever the Radiant Light Secret Realm descended, heavenly treasures and rare materials would frequently spawn across the wilderness maps of the great plain—its mountain ranges, basins, and other such areas—or certain random quest events would be triggered.
You could regard these random quest events as the "fortuitous encounters" of fantasy novels.
For example,
as you walked through a valley, you might suddenly trigger a quest called "Escort the Spirit Beast Cub."
You would first have to find the NPC known as the "Spirit Beast Cub." It would be hiding somewhere random nearby. Once you found it and spoke with it, you could trigger the escort quest.
During the escort quest, the surrounding wild monsters would all be drawn over and develop immense hatred toward the Spirit Beast Cub, wanting to kill it.
Your task was to protect the Spirit Beast Cub from harm and safely deliver it to its parents.
After completion, the Spirit Beast parents would give you precious resources, such as spirit medicines, skill books, items, equipment, and more.
There was something else that needed to be explained.
Not all units on wilderness maps were hostile enemies that could be attacked.
There were also friendly units that could not be