Wizards
I Am Louis XIVBiodata
| Feature | Value |
|---|---|
| Name | Wizards (巫师) |
| Type | Neutral Character (AI) |
| Species/Race | Extraordinary humans; those capable of becoming Wizards possess varying degrees of nonhuman blood. 147 517 |
| Gender | All genders |
| Affiliation | The Inner World; great Wizarding families, national courts, and independent factions |
| Occupation/Role | Spellcasters, potion-makers, retainers, craftsmen, scouts, and soldiers |
| Status | Active |
| First Appearance | Chapter 3 |
Background / History
Wizards existed long before the Roman Church. Before being called Wizards, they served as priests, shamans, elders, messengers of gods, and other holders of extraordinary authority in mortal societies. Some early extraordinary beings accepted the Church and became ascetics or holy knights, while those who refused became known as Wizards. 64 298
Wizard tradition traces its surviving history to Merlin, King Arthur's teacher and minister. Merlin's fall, followed by Viviane's disappearance, broke an older and more powerful line of magical inheritance. After King Arthur's era, the Church gained the upper hand, destroyed records concerning Arthur and Merlin, and persecuted Wizards into retreating from the Outer World. 201 392
The Inner World became a refuge for Wizards, magical creatures, and people unable to survive openly among mortals. It was not a separate universe, but a concealed region of the same world, protected by magical barriers and access restrictions. 64 108
Centuries of isolation produced overcrowding, resource shortages, rigid class divisions, and conflict between native inhabitants, immigrants, great families, and ordinary Wizards. The Inner World's great families maintained power while most ordinary Wizards depended on them for protection, education, materials, and employment. 64 65
Inner World Society
| Group / Institution | Position and conditions |
|---|---|
| Great families | Control wealth, politics, education, and access to high-status posts; they historically treated lesser Wizards as dependent retainers. 65 256 |
| Ordinary Wizards | Usually serve a lord along with their families; many lack the resources, teachers, or social standing to advance independently. 65 134 |
| Foreign and rootless Wizards | Often rely on low-quality elementary schools or informal instruction because private tutors are unaffordable. 65 |
| Potion-makers | Require expensive herbs, metals, magical materials, and patronage from powerful families. 65 |
| Soulless servants | Deceased humans whose souls have been destroyed, leaving obedience and instinct; Wizards use them for labor and domestic service. 110 138 |
| Magic Council of Gajola Island | Formerly governed Gajola through an alliance of great families before the Mancini family consolidated control. 256 |
Access and Secrecy
The Inner World is separated from the Outer World by the Keystone or Foundation Wall. Wizards require recognized proof to cross it, while ordinary mortals are normally barred from entry. 108
A mortal joined to a Wizard through a Blood Oath Marriage Pact may be accepted as “half a Wizard,” gaining half of the Wizard's abilities and lifespan as well as access to the Inner World. 106
During the Gajola rebellion, hostile Wizard families altered the Foundation Wall's selection rules so that only Mancini supporters could pass through, trapping Wizards on both sides of the barrier. 257
Appearance
Inner World Wizard fashion commonly emphasizes robes, hats, hoods, staffs, and visible magical accessories. Dress and status vary considerably by family, region, and wealth. 110 135
- Solid-colored robes are common in the Ringfort market. 110
- Pointed hats are associated with families of shorter recorded history, while raised hoods became a symbol of older status. 110
- Staves and wands are common spellcasting accessories, though neither is universally required. 110 135
- Wealthier Wizards may travel by pegasus carriage, manticore, giant owl, flying carpet, broomstick, or nightmare-drawn carriage. 109 110 395
- French Bohemian witches are described as visibly distinct from Gajola Wizards, wearing ragged dresses, rough shawls, and unrestrained hair. 176
Abilities & Skills
Spellcasting
Wizard magic is performed through a combination of incantations, gestures, concentration, and magical materials. Most spells do not require a wand. 176
- Produce fire, lightning, wind, flowing water, vines, barriers, nets, bogs, and other battlefield effects. 176 201
- Use spells to restrain monsters, form defensive walls, purify water, and alter terrain. 63 110 135
- Cast through their fingers, hands, wands, staffs, or prepared materials such as metal, stone, bone, sulfur, powders, and potions. 135 176 284
- Many spells require the caster to keep visual focus on a target, making aerial combat and moving engagements difficult. 284
- Magic and materials are finite; Wizards can become exhausted, hungry, wounded, or overwhelmed like mortals. 211 299
Transformation
Some Wizards can alter their bodies into elements or magical creatures, though this is uncommon and dangerous. 176 201
- Transform into water, fire, wind, smoke, manticores, three-headed hounds, giant vultures, serpents, goats, elk, or other beasts. 176 201 284
- Powerful transformations were restricted in Merlin's era because of their danger in battle. 286
- Dragon transformation is especially rare; modern Wizards who use it may completely exhaust their magic. 286
- Transformation does not make a Wizard invulnerable: dragon forms can still be harmed by heavy crossbow bolts, artillery, and other concentrated mortal weapons. 299
Potions and Healing
Potion-making is a specialized Wizarding profession requiring expensive materials and long-term investment. 65
- Potions can purify water, treat poisons and curses, and restore lost organs. 63 110 321
- Regrowing severed limbs is difficult and requires willingly given vampire blood. 110
- Black Wizards use dangerous potions made with vampire, werewolf, chimera, and plant ingredients for transformative experiments. 298
- Improperly prepared magical medicine can kill its subject outright. 298
Military Organization
Traditional Wizard combat often favors individual power, family prestige, and personal magical knowledge. Louis XIV's forces introduced disciplined formations modeled after mortal armies. 200 284
- Gajola Wizards under royal command fight in three-person units: attackers, defenders, and finishing forces. 200
- Larger formations use groups of nine, divided among attacking, covering, and supporting roles. 284
- Organized Wizard units proved more effective against Black Wizards, who were powerful individually but distrustful and poorly coordinated. 200
- Wizards employed by Duke Colonna combine brooms and magical mounts with phosphorus firebombs, firearms, and aerial tactics. 284
Equipment / Weapons / Items
- Wands and staffs — Common but costly magical implements; some poorer Wizards cannot afford wands. 135
- Spellcasting materials — Herbs, precious metals, marble, metal blocks, bone fragments, sulfur, powders, and prepared potions. 65 135 284
- Brooms — Used for travel, scouting, and aerial combat. 110 200
- Magical mounts — Pegasi, manticores, nightmares, giant owls, flying carpets, and other creatures. 109 110 395
- Crystal balls and divination tools — Used for intelligence gathering, but can expose the caster to hostile magical attacks. 284 321
- Spell collars and shackles — Used by rebel forces to enslave captured Wizards and compel them to work or fight. 282
Relations
- The Roman Church and Inquisition — Historical rivals descended from a related supernatural tradition; the Inquisition persecutes some Wizards but also operates within the Inner World and can cooperate with them against vampires and werewolves. 64 65 298
- Great Wizarding families — The dominant political and economic powers of the Inner World, including the Mancini, Agnelli, Gagne, Bufandi, and other families. 64 65 285
- Mancini family — An ancient Italian Wizarding family tied to Cardinal Mazarin and the French court through Mali Mancini. 3 64
- Louis XIV — Initially viewed by many Wizards as an ordinary mortal king, he recruits them as workers and soldiers, restructures their military organization, and seeks control over the Inner World. 135 200 339
- Werewolves and vampires — Longstanding enemies and lower-ranking rivals within the Inner World's hierarchy; Wizards also exploit them for blood, labor, spectacle, and magical materials. 64 110 111
- Black Wizards — Independent or hostile practitioners associated with curses, torture, coercive experiments, and attacks against Louis XIV and his allies. 200 223 298
Story Role / Major Arcs
- Early French court contact — Cardinal Mazarin reveals that Wizards exist and admits that the French court cannot completely do without them, despite prior betrayals by court Wizards. 3 6
- Revelation of the Inner World — Varo Vesalius explains Wizard history, the dependence of ordinary Wizards on great families, and the Inner World's resource crisis to Louis. 63 64 65
- Louis's entry into the Inner World — Mali Mancini and Vesalius lead Louis through the Keystone, exposing him to the Ringfort's markets, social hierarchy, magical creatures, currency system, and arena. 108 109 110 111 112
- Employment in the Outer World — Louis hires Wizards to construct Dunkirk's shipyards, using their magic to drive back seawater and create dry docks under cover of night. 134 135
- Integration into royal service — Outer World employment becomes desirable among ordinary Wizards, who undergo selection for magical skill, obedience, and character. 147
- Subjugation of French Wizards — Louis forces hidden French witches to submit, designates a Wizard district in Orléans, and threatens Wizards found elsewhere in France with execution. 173 176
- Battle against Black Wizards — Royal-aligned Gajola Wizards fight Black Wizards at Waterloo using disciplined formations, defensive spells, phosphorus weapons, and mortal artillery support. 200 201
- War in the Inner World — Duke Colonna's Wizard army enters Gajola, defeats rebel families through military organization and modern weaponry, and captures the island's ruling position. 283 284 285 286
- Decline of Wizard supremacy — Louis repeatedly argues that mortal population, technology, artillery, and administration will eventually surpass the strategic value of magic alone. 394 517
Trivia
- Wizard tradition holds that there had never been a Wizard King, nor a king who was a Wizard, before Louis XIV's case. 106 330
- Wizards generally regard Merlin as a model of unrivaled magical power rather than an object of genuine religious worship. 219
- Wizard books are unusually expensive because many cannot be printed and must be copied by hand or prepared with spells. 111
- The Inner World's arenas force magical creatures to fight for Wizard entertainment, often under whips, curses, collars, and magical restraints. 111
- Though many Wizards consider themselves superior to mortals, they still require food, clothing, shelter, clean water, and trade with the Outer World. 211 256 517