Moreover, being able to produce one selectable mythical equipment item was enough to make Class Users across all of Blue Star green with envy.
Throughout Blue Star's history, countless challengers had Descended into the Abyss.
Once a Dungeon reached above the 50th floor, its difficulty rose to an entirely new level.
Soul Suppressing Level Dungeons were already terrifying enough for ordinary Class Users.
But for Dungeons above the 50th floor, that was already the easiest difficulty.
Dungeons above the 50th floor had completely different mechanics from those below the 50th floor.
For Dungeons below the 50th floor, it was impossible to choose the Dungeon difficulty. However, under this system, Dungeon difficulty was generally not high, and most could be cleared by forming a party.
As for Dungeons above the 50th floor, although different difficulties could be selected, every one of them was absurdly difficult.
A Dungeon set to Soul Suppressing Level could be cleared with the strength of an ordinary War God. However, Abyss Descent Dungeons cleared at that difficulty offered mediocre rewards.
Beyond that, Abyss Descent Dungeons above the 50th floor had a unique mechanic—they could not be skipped.
Lower-level Abyss Descent Dungeons could appropriately let you skip certain stages based on your performance during the challenge. But there was no such thing in Abyss Descent Dungeons above the 50th floor. No matter how outrageous or perfect your performance on the previous floor was, you could only continue descending one floor at a time.
There was also the Soul Purifying Level difficulty, which was rarely mentioned.
It was worth noting that Dungeons above the 50th floor of Abyss Descent became irreversible after being cleared.
In other words, whether it was Soul Suppressing or Soul Purifying Level, you could only choose one difficulty to clear. Once chosen, it could not