Game Design: You Call This Very Easy?
Chapter 17

Multilingual Versions Launch!

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14d ago

After that riot, the entire kingdom had already teetered on the brink of collapse.

The King took The Collector and his own attendants into hiding within the castle. They hoped The Collector could refine Panacea, but the supplies they had stored in the castle did not last until the day Panacea was completed.

Within that High Peak Castle, there was no princess, nor was there any trace of its former splendor and glory.

At the final "feast," they turned their attention to their own people.

In a place where everyone was infected, the King naturally did not escape either. In the end, he ordered The Collector to come up with a solution—to produce Panacea.

But the alchemist could not do it either. He proposed another solution—an artificial human.

Trees, red crystals, and special cells were mixed together to create a vessel for an artificial human.

That was our protagonist: that green, algae-like thing.

The King's soul was transplanted into it, while the Philosopher's Stone preserved the King's body.

However, the separation of soul and body caused the King to lose his memories. Other than The Collector, no one else knew about this.

And the Hand of the King, unaware of the truth, had continued protecting the King's physical body.

This was also the scene encountered at the end of Dead Cells' Cell Zero. After defeating the Hand of the King, we killed the motionless King seated upon the throne.

The red Philosopher's Stone was placed on the King's chest, but it was merely a body without a soul.

The Time Keeper kicked the King back into the cycle over and over, trying to save the kingdom.

But ironically, her power was limited. She could only send the King back to the first day of the plague outbreak.

In one later cycle, The Collector successfully refined Panacea, only for it to unfortunately be drunk by both The Collector and the protagonist.

If players reached Cell Five, they could find the alchemist atop the Observatory.

The Observatory contained only the alchemist.

It had massive, state-of-the-art astronomical instruments, and from there, one could see the azure sky and the moon.

Here, we could also encounter the final boss, The Collector.

"What a shame. That old Black Star ran off too fast. He didn't even get to see me beat The Collector without taking damage." Silver felt somewhat disappointed.

No-damaging The Collector? How many times have you fought him already? Don't you know yourself at all?

The Collector: You're here again. Such a good boy~

Thanks for bringing me cells again! I was just getting unbearably hungry!

Chug chug chug~~

The Collector was raised on Panacea.

Another exceptionally thirsty day!

Silver ignored the bullet comments. The Cursed Sword in his hand hacked wildly at The Collector.

Every slash sent red blood spraying, while The Collector always pulled out Panacea at just the right moment, chugging it down mouthful by mouthful.

His health bar kept getting refilled.

This Observatory had also been rated by players as the "officially designated graveyard."

For Silver, trying to clear it without taking damage was an extremely difficult challenge.

One small mistake meant no more flawless run, and that meant the challenge had failed.

When The Beheaded was hit, he could not help but sigh.

The challenge had failed again.

Beating The Collector was no longer difficult for him. The hard part was doing it without taking damage.

At the end of the game, even after defeating The Collector, the entire island was not saved.

The Time Keeper could only kick the protagonist back into the time loop once more, hoping to find a way to save it.

But that method could never be found, because the various endings showed that this island could not be saved.

Everyone, including the Time Keeper, would have to live forever in the hell of infinite cycles.

"This is the most brilliant game I've seen in recent years." Silver had never been stingy with his praise, especially for the game's ending, which had completely exceeded everyone's expectations.

In the other games he had played, clearing the game would lead to a happy ending. Like in other games, the journey's end was saving the princess, then living happily ever after with her.

On the island of Dead Cells, there was only the cycle.

Your princess was in another castle.

Once Dead Cells' ending had been fully revealed, the game unsurprisingly rose to the top of the monthly download charts.

Whenever many players did not know what game to play, they would check the rankings to see what popular games were on them.

For many people, before playing a game, they could not directly judge whether it was fun.

But they could learn from others whether the game was good or bad, so the opinions of game reviewers were also one factor that influenced whether players chose to play it.

Besides recommendations from friends and reviews from critics, there was another thing that influenced players' decisions: game download rankings.

Before Dead Cells, games that dominated the charts would receive many negative reviews after remaining in first place for too long.

There were many reasons for this. For example, players might eagerly download a game after seeing it on the charts, only to feel that it did not deserve such popularity after playing it.

Everyone had an independent mind.

Especially for a game, once negative reviews gradually increased, it became difficult to maintain the top position.

And now,

After running out of games to play, countless players clicked into the rankings again, wanting to see what popular games had appeared recently.

Dead Cells was still in first place. When they first saw Dead Cells, their first thought was not, Why is this thing still up there?

It was strange. This game had tortured everyone half to death, and most players had even gotten stuck at Cell Three or Four, unable to continue the story any further.

Yet when they saw Dead Cells sitting at number one, only one phrase came to mind—well deserved.

"Hello?" Ethan Vale, who was sorting through recruitment resumes, received a call from an unfamiliar number.

"Hello, is this Black Star from Sprout Studio?" The caller was a man whose Mandarin sounded somewhat strange. His voice was bright and cheerful, but his tone carried that familiar foreign accent.

"I'm Black Star. And you are?" Ethan Vale glanced at the number in confusion. Who was looking for him?

"Hello, I'm Carter, the regional manager for Steam. Dead Cells, recently produced by your studio, is exceptionally good. Do you have any plans to add several more language versions? We would like to list it on Steam in other countries."

Ethan Vale's muddled mind instantly woke up upon hearing the caller's identity.

He knew someone might contact him about making language versions for other countries, but he had not expected the platform's manager to contact him directly.

"Of course we do. We'll have to trouble you with the translation work." Ethan Vale readily agreed to the request to launch the game in other regional markets.

His studio already had very few people. Otherwise, they would not have made only one language version.

Now that the other party had come to him with this proposal, Ethan Vale agreed without even needing to think about it.

Free translation help was free translation help.

After a round of mutual business flattery, the other party finally explained the purpose of this call:

"This time, there's one more matter I'd like to discuss with you, Mr. Black Star."

End of Chapter
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