Game Design: You Call This Very Easy?
Chapter 28

Please Confirm Whether You Wish to Transfer

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14d ago

The game's rating was still plummeting, while guide after guide for it appeared online.

Yet few people reopened the game after playing through it once.

When Yogame released the game, Teng Feng had still believed this meticulously prepared title would break into the market, just like Dead Cells had, and make its way overseas, setting players around the world ablaze with excitement.

Yogame's latest release was packed with exhilarating, intense combat and kills from beginning to end. The entire experience was meant to be a rush.

A great many people downloaded it on the first day, and he had waited for players to leave glowing reviews.

But when he checked the reviews on the second day, he was dumbfounded.

The completion rate was a pitiful 3%, and its rating was only 5.4. Everything had gone far beyond his expectations.

As he read the reviews for his own game, his frown deepened. Was it because Sprout Studio's game had been so terrible that it had dragged down his war game as well?

It was not as though such things had never happened before. Especially with Sprout Studio being in the spotlight right now—if they had truly made a terrible game, then his own game really could have been affected.

Teng Feng's face darkened. He had truly miscalculated this time. He had only wanted to clash with them in release timing; he had never expected their genres to be the same.

Looking at all those negative reviews below, he came up with more than a dozen damage-control plans in an instant.

[After playing This War of Mine, I really don't feel like playing war games anymore.]

[I know it's just a string of virtual code, but I still can't keep going. I keep thinking about what happened over there without realizing it.]

[I bought it, refunded it, and I never want to play a war game again for the rest of my life. I'm done.]

Almost everyone in the comments mentioned that game—the one Yogame had treated as a stepping stone this time.

Just as he was thinking, a post notification popped up on his phone.

[The dark horse of the game development world, Sprout Studio, has made the "worst game ever." Its rating has already fallen below 1.0, making it Steam's lowest-rated game.]

Teng Feng had only taken a cursory look at the game yesterday and had not played it himself. He was busy managing countless affairs every day; where would he find that much time?

Seeing that post, his brows drew together even more tightly.

He knew that gaming media account. It held a certain degree of authority in the gaming community, and most of what it said was true.

If it said this game had received the lowest score in history, then it surely had.

Teng Feng did not hesitate. He tapped into it directly.

He wanted to see just how bad this game was—bad enough to drag his own game down with it.

[This War of Mine is a universally acknowledged "trash game." I don't think anyone would object to that assessment.]

The very first sentence of the post was that media account's evaluation of the game.

Teng Feng suppressed his anger and patiently continued reading.

[This game is not very friendly to newcomers. It basically always ends in tragedy.

But who isn't a newcomer in war?

War—what a distant word. The game's length also shows us the length of war: a duration beyond the limits of human endurance.

Here, I have to criticize the designer called "Black Heart." The game designer carries on the dark humor of Dead Cells. No matter how hard you try, the final outcome is always total annihilation.]

By this point, Teng Feng already felt that something was off. This post did not look like a negative review at all.

[Everyone gave this game one low score after another, venting the anger in their hearts.

It was merely an ordinary night, yet that ordinary night was filled with danger at every turn.

Players were used to being "saviors" in games. When the game was no longer about using little soldiers to fight monsters, level up, and save the world, I was completely at a loss. In this "apocalypse," I couldn't even find the things needed to stay alive.

My teammates weren't that dependable either. They were clearly characters under my control, yet they would still steal the supplies from home and run away.

A second playthrough? No. I will never play it a second time.]

The post ended there. Teng Feng looked through the 12,000-plus comments below, reading them one by one, and only then did he come to understand that game from another angle.

He casually read a few of the most upvoted comments.

[Better be a dog in peaceful times than a person in troubled times.]

[I hate smokers, but Roman often says, "Smoking helps me calm down." At that time, even if cigarettes cost more than food, I would still find a way to get him one.]

[The bitter cold has begun, and survival supplies are running short again.]

If someone had asked him before today what a game was, he would definitely have said that games were meant to make players happy, let them vent their emotions, and show them that anything they could not do in the outside world could be done in a game.

That was why his side also had so many paid features. It seemed that as long as one had money, one could obtain everything.

But this game called This War of Mine?

Its core content contradicted his own philosophy. The designer called Black Star was hindering the game's progression and attacking the very factors that made players want to keep playing.

The game he had made was not suited for players seeking entertainment and relaxation through catharsis.

Teng Feng turned on his computer and opened the game he had not considered important yesterday.

He only played for an hour before the game ended.

"I lost..." Teng Feng stood and walked to the window. He was at the top of the building, and from here he could see other high-rises as well as pedestrians hurrying along below.

The traffic flowed endlessly.

Today, for the first time, he acknowledged the talent of the designer he had once looked down upon.

And for the first time, he could not see the future of the gaming industry clearly.

This War of Mine was once again translated into multiple languages and released around the world.

In this world, aside from Great Xia, quite a few countries were still engulfed in war.

The moment the game was released, it sparked varying degrees of response across the world.

Carter looked at the game, his breathing growing rapid.

This game's sales were no lower than the previous one!

He had submitted his transfer request a week ago.

"Ding-dong!"

Carter received a message on his phone. It was a response regarding his transfer request.

"Your transfer meets the requirements. Please confirm once again whether you wish to transfer to H Country. We will send someone to take over your position within three days."

End of Chapter
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