By the time Yinzi emerged from the shrine, he was brimming with heroic spirit!
After leaving the shrine, he ran into Rauru once again.
Rauru marked the map for Link. After challenging two more shrines, he would be able to open the Temple of Time.
Yinzi nodded. He knew that if he wanted to truly begin playing freely—or rather, experience the game more fully—he had to obtain the initial abilities.
That was how Zelda worked. It gave players several abilities right from the start.
Players then used those initial little abilities to play through the game.
It felt wonderfully strange.
In other games players had experienced, abilities had to be acquired gradually through leveling up, completing quests, and exploring.
Gaining abilities in stages was part of the game as well.
Players had long since grown accustomed to that.
But in Zelda, those abilities were handed to players right from the start through simple guidance.
Yinzi returned to the high platform where he had been stopped earlier. Looking at the stone zipline, he used Ultrahand to pick up the stone hook and wooden plank he had been eyeing enviously for quite some time.
Following what he had just learned, he fused them together, lifted them with Ultrahand, and hooked the hook onto the cable.
It was an extremely simple operation, practically beginner-level gameplay. As the promotional video had shown, players could fuse many things together with Ultrahand later on. Even so, he was having a blast.
Standing on the plank, he swayed unsteadily as the downward-sloping cable carried him sliding down.
His body swayed, but his heart had already soared into the sky.
A patch of green gel sat at the point where the hook and plank joined, crooked and uneven, like some bizarre glue.
The joint did not hide the