Game Design: You Call This Very Easy?
Chapter 687

What Matters Most Has Never Been the Story

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Hit it a few times, and the Block Construct would reassemble. But whenever it did, he could immediately tear off its core again. Repeat that process over and over.

This enemy that had looked so troublesome before now seemed like nothing much at all—if anything, it even seemed a little dumb.

"Why aren't you pushing the story forward already? This guy probably only just started learning about Zelda," Yinzi said when he spotted a comment.

"If you're here watching me play Zelda, then you've definitely heard this saying before."

"Breath of the Wild alone is enough to keep someone playing for years."

"The story has never been the most important part of Zelda."

"The journey is what's the most fun." He smacked his lips as the Block Construct was defeated, scattering loot all over the ground. Among it was an item unique to the Block Construct.

It wasn't quest material for some NPC. Players could use this loot for fusion when building their weapons.

And what was most remarkable about Zelda was that even after defeating a boss, its drops weren't rare treasures that players would be reluctant to use.

At first, people had criticized this feature heavily. But later, everyone realized that this was the only way it could truly be fun.

People worked hard to defeat a boss purely for the game itself, not for the so-called drops. They simply enjoyed the happiness the game brought them.

The words "reluctant to use" rarely appeared in the minds of Zelda players.

Just like now, everyone had assumed Zonai Devices were extremely precious before playing. But after playing, they realized that all it took was tossing a piece of Zonaite into a dispenser for a whole bunch of Zonai Capsules to come rolling out.

Just a few pieces of Zonaite

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