Game Design: You Call This Very Easy?
Chapter 701

If You're Going to Stitch It Together, Then Go All Out!

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After the development funds were allocated, Ethan Vale asked about Li Ming's situation.

When he learned that no one had joined Li Ming's project team, and that Li Ming had moved his computer into an empty office and started working himself to the bone alone, Ethan Vale could not help frowning.

He had thought Li Ming was joking when he said he would do it alone. He had not expected him to actually make a game by himself.

After learning more, he found that everyone's reason for refusing was the same: they simply did not think highly of it.

News that Li Ming was personally handling a project soon spread throughout the entire company. When they first heard it, everyone felt nothing but envy and jealousy.

What kind of underdog rise was this?

Did the brave get to enjoy the world first?

Did taking the initiative to find Old Thief guarantee a brighter future?

For a moment, everyone hated themselves for not being bold enough.

But once they learned that he had applied to make a game he wanted to make, everyone fell silent.

Sprout was a place that buried geniuses. Every wild idea and every scrap of personal talent became insignificant here.

After completing a game, employees in the project department received a share of that game's revenue.

The better the game, the better off everyone was.

No one would stop caring once a game was finished. They would maintain it even more diligently for their own sake.

An individual's cut of a game's revenue would not be enormous, but Sprout's strength lay in having many games, in sheer quantity, and in long-lasting returns.

Making one more game was like buying yourself another pension policy.

At Sprout, you could say everyone competed hard, or you could say everyone took

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