A long time had passed since Celeste was released. After most players successfully climbed the mountain, they felt as though they had been redeemed.
But some still challenged their limits day after day.
As the game went on, the difficulty doubled.
Just as Hollow Knight had Four Bindings, Five Pantheons and the Path of Pain outside its main story,
Celeste had extra content after its main chapters, such as B-Sides and C-Sides unlocked by collecting cassette tapes in each chapter.
You could skip these without affecting your experience. Calling them "extra" was a little inaccurate, since this content wasn't DLC; it was part of the game itself.
According to Sprout Studio, this content was there to help everyone break their limits.
But those words took on a different meaning in the players' ears.
They said "break your limits," but players heard "break your keyboards."
In Hollow Knight, we grew stronger as we journeyed through the underground kingdom of bugs. We got all kinds of charms, our starting five masks increased, and our battered Nail was tempered over and over with the Pale Ore we struggled to collect.
When we first entered the game, the old, worn Nail in our hands was dull and lifeless. After five upgrades, this weapon of Hallownest finally revealed its perfect form.
Using the Dream Nail on the Godseeker in the Junk Pit let you enter Godhome.
The Four Bindings, Five Pantheons that players often talked about were in there.
The four bindings were the Nail Binding, Shell Binding, Soul Binding, and Charm Binding. The five pantheons contained the game's 42 bosses, sorted into different pantheons according to their strength.
If you were shackled, could you still defeat the enemies you'd once conquered?
What about one binding? Two? Three or four?
They sealed away all the