Unless something unexpected had happened, the corpse was either the owner of the house or an intruder, killed by Ralph and hidden here.
Yinzi did not say much. After learning about the situation androids were in, he did not think killing an ordinary human was worth commenting on.
Even humans committed evil deeds, let alone an android forced into a desperate corner. In the end, no matter how immersed everyone was in the game, they could clearly realize that this was only a game, and in a game, death was perfectly normal.
Kara's most important task, as controlled by the player, was still to take care of the little girl.
As soon as she reached the turn leading downstairs, she heard police sirens wailing below.
It was still raining outside. They were holding documents as they investigated and questioned people nearby, seemingly gathering information.
The moment he saw them, Yinzi frowned.
He had not done anything bad along the way. To avoid unnecessary trouble while fleeing, he had not stolen clothes from the laundromat or done anything to the convenience store clerk.
But upstairs, he saw Connor assisting the police with the case.
During the game, players had already learned that it had three storylines, following the game's three protagonists.
Kara, model AX400, a mass-produced domestic service android.
Connor, model RK800, a police-assistance prototype. As the most advanced prototype created by CyberLife, he had been specifically designed as a hunter to help the police track down "abnormal androids" whose actions deviated from their programming.
Then there was Markus, model EK200, an assistant prototype—the "personal assistant" who had gone to fetch supplies for the painter.
The three protagonists' stories unfolded simultaneously in the same world, and the choices made by the three characters also had some impact on that world.
After