Ch. 221I Won't Allow Server Problems

Key Plot Points and Events

  • EA's official website crashes due to overwhelming player traffic, despite their attempt to manage excitement with a countdown message.
  • EA convenes an emergency meeting and decides to rent temporary servers to handle the load.
  • Ethan Vale calls EA, warning them to buy permanent servers and expressing concern about server issues affecting the game's launch.
  • EA struggles to afford new servers and asks Ethan Vale for a loan, but he declines and suggests they rent from Microsoft instead.
  • EA adds a new line to the countdown page and introduces a feature that plays random in-game footage after a minute of staying on the page.

Character Developments

  • EA executives show determination to make the game successful despite financial constraints.
  • Ethan Vale demonstrates his influence and connections, ensuring server issues won't affect the game's launch.

Significant Themes

  • The weight of player expectations and the pressure on developers to deliver a successful game.
  • The importance of infrastructure (servers) in ensuring a smooth gaming experience.
  • The power dynamics between game developers and influential figures in the industry.

Character Interactions

  • EA executives discuss and strategize to handle server issues and keep the game on track.
  • Ethan Vale interacts with EA, expressing his concerns and offering solutions, ultimately helping them secure temporary servers.
  • EA and Ethan Vale negotiate about server issues, with Ethan Vale setting clear expectations and EA trying to manage their financial constraints.

Ch. 222Battlefield 1, Sprout Studio's Castoff?

Key Plot Points and Events

  • EA's countdown page for Battlefield 1 features dynamic, realistic, and brutal war footage from various perspectives, captivating players and generating buzz.
  • The webpage receives tens of millions of daily clicks, breaking records and drawing the attention of rival game companies, including Ubisoft.
  • An anonymous post asks if Battlefield 1 is a "castoff" from Sprout Studio, sparking online discussion and speculation.

Character Developments

  • Yinzi, a player, is excited and engaged by the game's trailers, representing the broader player community's enthusiasm.
  • EA executives become increasingly aware of the game's popularity and the potential impact on their company's traffic and profits.
  • Ubisoft executives, initially skeptical, start taking EA's marketing efforts and the game's potential seriously.

Significant Themes

  • The power of marketing and trailers in generating hype and anticipation for a game.
  • The impact of a game's success on a company's reputation and financial performance.
  • Speculation and rumors in the gaming community, fueled by anonymity and uncertainty.

Character Interactions

  • Players interact through the comments section of the stream, discussing their excitement and anticipation for the game.
  • EA and Ubisoft executives indirectly interact through their respective companies' actions and online presence, with Ubisoft eventually acknowledging EA's success.

Ch. 223We Are All EA

Key Plot Points and Events

  • An anonymous question on a gaming forum asks if Ethan Vale (Old Thief) has any inferior games on hand.
  • Players defend Ethan, praising his character and the quality of his games.
  • Ethan decides to respond by releasing previews of all Sprout Studio's current projects.

Character Developments

  • Ethan Vale: Shows his determination to not let his fans down and his desire to share Sprout Studio's upcoming projects with the world.
  • Sprout Studio Employees: Become excited and eager to share their work with the public.

Significant Themes

  • Trust and loyalty between fans and creators.
  • The power of community and unity among fans.
  • The anticipation and excitement surrounding upcoming games.

Character Interactions

  • Ethan Vale interacts with his employees, inspiring them to share their work with the public.
  • Players on the forum interact with each other, defending Ethan and expressing their love for his games.

Ch. 224Want It... Want It So Much...

Key Plot Points and Events

  • A promotional question about Ethan Vale's game causes a stir, leading to rumors about Sprout Studio.
  • EA apologizes to Ethan Vale for the unintended consequences of their promotion.
  • Sprout Studio decides to issue a response to the rumors, causing EA anxiety.
  • Ubisoft comments on EA's clarification, expressing their desire for Ethan Vale's game.

Character Developments

  • Ethan Vale (Mr. Black Star) is revealed to be demanding and detail-oriented in his game development, causing initial discomfort but later understanding and admiration from EA staff.
  • EA staff grow anxious about the rumors affecting Ethan Vale and Sprout Studio.
  • Ubisoft, EA's competitor, expresses jealousy and desire for Ethan Vale's game.

Significant Themes

  • The cutthroat nature of the gaming industry and competition between companies.
  • The importance of game quality and innovation in gaining player respect and admiration.
  • The power dynamics between game developers and publishers.

Character Interactions

  • Ethan Vale and EA staff have a tense but ultimately respectful relationship due to Ethan Vale's high standards.
  • EA and Ubisoft, as competitors, have a strained relationship, but Ubisoft still admires Ethan Vale's work.
  • Ethan Vale and Ubisoft have no direct interaction in this chapter, but Ubisoft expresses their desire to work with Ethan Vale.

Ch. 225Everyone Step Aside! Let Me Do It!

Key Plot Points and Events

  • Sprout Studio quickly prepares game videos, including concept art and gameplay footage, for Star Sea Films to render.
  • Employees secretly record and watch impressive game moments, comparing their departments' projects.
  • Sprout Studio releases a 10-minute promotional video titled "Upcoming Game Showcase Trailer," causing a stir among players.

Character Developments

  • Ethan Vale, the CEO of Sprout Studio, decides to release a large amount of game concept art and promotional videos, fostering a competitive environment among employees.
  • Zhou Peng, the head of the pixel department, remains mysterious about their project, hinting at its significance.

Significant Themes

  • Competition and collaboration within the company.
  • The impact of game trailers and marketing on player anticipation and industry dynamics.

Character Interactions

  • Sprout Studio employees enthusiastically discuss and argue about their respective departments' projects, each convinced theirs is the greatest.
  • Players online eagerly anticipate the video release, comparing Old Thief's and EA's trailer strategies.

Ch. 226EA Is the Greatest Under Heaven, Sprout Is the Sky

Key Plot Points and Events

  • Yinzi watches a promotional video from Sprout Studio, featuring several games.
  • The first game appears to be a realistic Western-themed game, titled "Red Dead Redemption."
  • The second game is revealed to be a pixel game, with a unique world-building mechanic.
  • EA reposts the video with the caption "EA is the greatest under heaven, Sprout is the sky," sparking laughter and discussion among players.
  • Ubisoft announces a partnership with Sprout Studio, reposting the video with their own caption.

Character Developments

  • Yinzi's excitement and anticipation grow as he watches the promotional video, leading to a mix of awe, disbelief, and anxiety.
  • EA and Ubisoft's actions show their eagerness and confidence in Sprout Studio's upcoming games.

Significant Themes

  • The power of anticipation and hype in the gaming industry.
  • The impact of unique game mechanics and aesthetics on player excitement and expectations.
  • The competitive dynamics between major gaming companies.

Character Interactions

  • Yinzi interacts with his chat audience, sharing his thoughts and reactions to the promotional video.
  • EA and Ubisoft indirectly interact through their reposts, with Ubisoft's caption subtly responding to EA's claim.

Ch. 227Kill Everyone You See

Key Plot Points and Events

  • EA discovers Ubisoft has bought a game from Old Thief (Ethan Vale), causing concern and regret for their previous actions.
  • Ubisoft reveals they've bought 'Assassin's Creed' and begins promoting it, much to EA's annoyance and players' amusement.
  • Ubisoft releases teasers hinting at the game's stealth focus, but players joke about the series' tendency towards aggressive gameplay.
  • Ethan Vale, the game's original creator, watches Ubisoft's promotional efforts with interest, knowing the game's true player-driven nature.

Character Developments

  • EA's executive becomes frustrated and regretful after learning Ubisoft has bought a game from Old Thief.
  • Ubisoft shows impatience and eagerness in promoting their new game, leading to humorous responses from players.
  • Ethan Vale remains calm and amused as he observes Ubisoft's promotional strategies.

Significant Themes

  • Competition and rivalry between game companies (EA and Ubisoft).
  • The dynamic between game creators' intentions and players' interpretations of games.
  • Impatience and eagerness in game development and promotion.

Character Interactions

  • EA's executive interacts with Ubisoft via messages, expressing frustration and annoyance.
  • Players worldwide discuss and joke about Ubisoft's promotional strategies and the 'Assassin's Creed' series.
  • Ethan Vale observes Ubisoft's actions from a distance, finding amusement in their impatience.

Ch. 228Battlefield 1 Officially Released!

Key Plot Points and Events

  • Ubisoft attempts to regain hype for their game but fails due to EA's long-standing hype for Battlefield 1.
  • Ubisoft contacts EA, who initially rebuffs them, comparing the situation to a principal wife and concubine dynamic.
  • Ubisoft watches EA's promotional countdown page for Battlefield 1, impressed by its features and online presence.
  • Battlefield 1 is officially released, with millions of players eagerly downloading and playing the game.

Character Developments

  • The Ubisoft executive becomes more accepting of EA's success and less interested in competing, focusing instead on avoiding Old Thief's taboos.
  • EA, initially bitter about Ubisoft's attempts to contact them, becomes more resilient and determined after watching their own promotional content.

Significant Themes

  • Competition and cooperation in the gaming industry.
  • The impact of promotional strategies on a game's success and hype.
  • The representation of war and its impact on soldiers and civilians, as reflected in Old Thief's games.

Character Interactions

  • Ubisoft and EA's tense, competitive relationship is explored, with Ubisoft attempting to reach out to EA and EA initially rebuffing them.
  • Yinzi, a player, eagerly awaits and purchases Battlefield 1, reflecting the excitement and anticipation of the gaming community.

Ch. 229Shooting, Keep Shooting

Key Plot Points and Events

  • Yinzi enters the game's prologue, experiencing a vivid, intense battle scene.
  • He witnesses and participates in a brutal, chaotic war scenario, with no clear enemy or ally.
  • The battle ends with Yinzi's character death, and he respawns, continuing the fight.

Character Developments

  • Yinzi, the player, experiences the harsh reality of war for the first time, feeling its overwhelming pressure and the insignificance of individual lives.
  • The soldiers in the game are portrayed as young adults, seeking adventure and heroism, but facing harsh realities.

Significant Themes

  • The brutal, dehumanizing nature of war.
  • The lack of control and the randomness of death in war.
  • The disillusionment of young soldiers facing the harsh reality of war.

Character Interactions

  • Yinzi interacts with other soldiers through their shouts and commands, but there's no personal connection or dialogue.
  • The soldiers' collective goal is to hold the line and fight, but individual efforts are lost in the chaos.

Ch. 230When Individuals Became Insignificant, Death Became Easier

Key Plot Points and Events

  • The chapter opens with Yinzi's unit under attack by flamethrower troops in a trench.
  • Yinzi initially hides, but seeing his teammates' brutal deaths, he engages the enemy.
  • He encounters flamethrower troops and experiences the horror of being engulfed in flames.
  • After respawning, Yinzi joins a tank crew to rescue compatriots at a church.
  • He witnesses the tank's devastating power and its cruelty, leading to his death.
  • After respawning, he faces poison gas and continues to fight and die.

Character Developments

  • Yinzi evolves from a cautious, survival-focused player to one driven by empathy and a desire to fight back against the enemy's brutality.
  • He experiences the harsh reality of war, witnessing and inflicting cruelty, and grapples with the insignificance of individual lives.

Significant Themes

  • The brutality and cruelty of war.
  • The insignificance of individual lives in war.
  • The harsh reality of war games and their impact on players.

Character Interactions

  • Yinzi interacts with his teammates, both alive and dead, and experiences their fear, pain, and desperation.
  • He communicates with his tank crewmates, expressing pity for riflemen and discussing their mission.
  • His actions and decisions are influenced by his empathy for his teammates and his response to the enemy's cruelty.

Ch. 231Redeployment

Key Plot Points and Events

  • The chapter begins with Yinzi's character being bombarded, leading to a blurry, disorienting state.
  • He finds himself and an enemy soldier standing alone on the battlefield after a heavy artillery attack.
  • They hesitate to shoot each other, and a rain hologram appears, washing over the still-glowing battlefield.
  • Dawn breaks, and they lower their weapons, symbolizing a truce.
  • The prologue ends, and Yinzi stops playing, deeply moved.

Character Developments

  • Yinzi, the protagonist, is initially a gamer but becomes emotionally invested in the game's story and themes.
  • The enemy soldier, while not named, shows a similar emotional journey, hinting at shared humanity.

Significant Themes

  • The brutality and inhumanity of war.
  • The dehumanizing effect of war on soldiers.
  • The struggle between personal humanity and the necessity of war.
  • The desire for peace and the futility of war.

Character Interactions

  • Yinzi and the enemy soldier have a silent, tense standoff, highlighting their shared humanity and the absurdity of their situation.
  • Yinzi's reaction to the game, both in-game and out, shows his emotional connection to the characters and themes.

Ch. 232Enemies as Ferocious as Beasts, Allies as Scattered as Sand

Key Plot Points and Events

  • The game Battlefield 1 is released, with a prologue scene showing two soldiers refusing to fight due to the senselessness of war.
  • Players experience the game's multiplayer battles and single-player story, finding it terrifying and challenging due to its realism and lack of conventional game rewards.
  • A player, Brother Eggplant, dies in a peculiar way—from a gas mask—and tries to find out how it happened.

Character Developments

  • Brother Eggplant evolves from a frustrated player to an amused one as he discovers the unique 'gas mask kill' method and decides to keep it a secret rather than report it as a bug.

Significant Themes

  • War's Senselessness: The prologue scene highlights the futility of war, a theme carried throughout the game.
  • Realism vs. Satisfaction: The game's realism makes it challenging and unsatisfying in traditional gaming terms, but it immerses players in the horrors of war.
  • Community Interaction: Players' reactions and interactions in the game's community (bullet comments) shape their gaming experience.

Character Interactions

  • Players interact indirectly through their in-game actions and the game's community platform (bullet comments). Brother Eggplant's discovery of the 'gas mask kill' and his decision to keep it a secret encourage other players to do the same, leading to a unique gaming experience.

Ch. 233Battlefield 1—This Potato Isn't Being a Potato Anymore!

Key Plot Points and Events

  • The chapter focuses on Sister Zhou and Brother Eggplant's gameplay of Battlefield 1, a newly released FPS game.
  • Sister Zhou criticizes Brother Eggplant for sniping from a safe distance instead of engaging in objectives, leading to a heated argument.
  • The game's community discusses the class roles, with snipers being frowned upon due to the game's mechanics favoring scouts.
  • Sister Zhou learns about the term "fries" used to describe low-level players and engages with the community about it.
  • The match becomes intense, with both sides neck and neck in points, leading to a final push towards the objective.

Character Developments

  • Sister Zhou: She shows frustration with Brother Eggplant's playstyle, demonstrates leadership by deciding to sneak an objective, and expresses emotional understanding of the game's historical context.
  • Brother Eggplant: He defends his sniping strategy, but his character is not developed much beyond his stubbornness.

Significant Themes

  • The game's immersive nature and its ability to recreate the conditions of World War I, making players feel the horrors of war.
  • The importance of teamwork and objectives in Battlefield 1, contrasting with Brother Eggplant's individualistic playstyle.
  • The community's role in shaping the game's culture and terminology, such as the term "fries."

Character Interactions

  • Sister Zhou and Brother Eggplant's argument highlights their contrasting playstyles and communication issues within the team.
  • Sister Zhou interacts with the game's community, showing a willingness to engage with her audience and learn from them.
  • The community members discuss the game, share strategies, and joke around, creating a lively atmosphere.

Ch. 234Ready, Everyone?

Key Plot Points and Events

  • Battlefield 1 achieves an unprecedented ten million concurrent players.
  • Old Thief (Ethan Vale) suggests adding a 'no-UI' mode to the game, which EA implements despite initial confusion.
  • Players react enthusiastically to the 'no-UI' mode, praising its immersive experience and realistic depiction of war.
  • EA acknowledges Old Thief's contribution to the feature's success.
  • Ethan Vale completes 96.83% of his 'Super Difficulties' mission, earning him a 'Game Pod' reward.

Character Developments

  • Ethan Vale (Old Thief) evolves from a game developer to a visionary, pushing the boundaries of gaming immersion.
  • EA, initially confused by Old Thief's suggestion, grows to appreciate and respect his innovative ideas.

Significant Themes

  • Innovation and pushing boundaries in gaming.
  • The role of User Interface (UI) in games and its impact on player experience.
  • The power of player feedback in shaping game development.

Character Interactions

  • Ethan Vale and EA interact through game development and social media, with EA eventually acknowledging Ethan's influence on Battlefield 1's success.
  • Players interact with the game and each other, sharing their experiences and reactions to the 'no-UI' mode.

Ch. 235Zeppelin Falls from the Sky

Key Plot Points and Events

  • Ethan Vale (Old Thief) teases an upcoming game feature, causing anticipation among players.
  • Players discuss their excitement and struggles to keep up with new games, especially Battlefield 1.
  • A player shares footage of encountering a Zeppelin airship in Battlefield 1, sparking interest and fear.
  • The airship, called the "Sky Reaper," rains bullets on soldiers and is ultimately shot down by Anti-Aircraft (AA) players.
  • The crashed airship deals significant damage to the battlefield and nearby players, demonstrating its brutal impact.

Character Developments

  • Ethan Vale (Old Thief): Maintains his reputation for teasing upcoming game features and releasing them at his own pace.
  • AA Players: Show dedication and skill in targeting and destroying the airship, earning respect from other players.

Significant Themes

  • Anticipation and hype for upcoming game features.
  • The brutal and devastating impact of war, as exemplified by the fallen Zeppelin.
  • The struggle to keep up with new games and gaming experiences.

Character Interactions

  • Players interact on forums and social media, discussing their excitement, frustration, and shared experiences with games.
  • AA players collaborate to take down the airship, demonstrating teamwork and shared purpose.

Ch. 236Is This Game Easy?

Key Plot Points and Events

  • Ethan Vale arrives in the US to oversee the production of Microsoft's handheld console.
  • He brings two new games for hands-on demonstrations.
  • Evan picks him up and shows him the prototype console, which Ethan approves.
  • Ethan tests the console using a new open-world game, "Zelda: Breath of the Wild."

Character Developments

  • Ethan Vale demonstrates his confidence and expertise in game development and console production.
  • Evan shows enthusiasm and eagerness to test and promote the new console and games.

Significant Themes

  • The importance of a console's games in attracting players.
  • The trust and financial support Microsoft provides to Ethan Vale's projects.
  • The potential of the new console to "crush a whole bunch of computers" at its price point.

Character Interactions

  • Ethan and Evan's interaction shows their mutual respect and shared excitement for the new console and games.
  • Evan's eagerness to test and play the new game highlights his enthusiasm and dedication.
  • Ethan's laughter and teasing of Evan about the game's difficulty foreshadows the challenge ahead for Evan.

Ch. 237Are These People Actually Busy?

Key Plot Points and Events

  • Ethan Vale visits Microsoft headquarters, causing a stir among employees.
  • Microsoft's shift from courting game companies to being courted, due to Sprout Studio's success.
  • Employees try to catch glimpses of Ethan Vale while carrying out their duties.

Character Developments

  • Ethan Vale: Maintains his legendary status and influence in the gaming world.
  • Microsoft Employees: Display curiosity and eagerness to see Ethan Vale, showing their enthusiasm and respect for his work.

Significant Themes

  • Power Dynamics: Ethan Vale's presence and influence shift the power dynamics between Microsoft and other game companies.
  • Curiosity and Fandom: Employees' desire to see Ethan Vale highlights the fandom surrounding him and his games.
  • Work-Life Balance: The employees' behavior raises questions about their work ethic and productivity.

Character Interactions

  • Ethan Vale and Microsoft Employees: The employees greet Ethan Vale, trying to catch glimpses of him while going about their work.
  • Colleagues: Employees help each other deliver documents to the fourth floor as an excuse to go to the third floor and see Ethan Vale.

Ch. 238The Unbeatable Freedom Is What Feels Best

Key Plot Points and Events

  • Ethan Vale notices unusual activity in the handheld console development room at Microsoft.
  • Three employees are caught peeking at Ethan Vale, and they're summoned to meet him.
  • Ethan Vale tasks them with evaluating his new game and the handheld console as players.
  • The three employees livestream their gameplay, sparking global interest.

Character Developments

  • Ethan Vale shows understanding and patience towards the curious employees.
  • Evan, Ethan Vale's contact at Microsoft, demonstrates his commitment to maintaining their relationship and protecting Ethan Vale's interests.

Significant Themes

  • The appeal of open-world games and the freedom they offer.
  • The importance of player feedback in game development.
  • The impact of curiosity and eagerness on workplace dynamics.

Character Interactions

  • Ethan Vale and Evan's friendship is strengthened as they navigate the situation together.
  • The three employees interact with Ethan Vale and Evan, showing respect and nervousness.
  • The employees' interaction with their coworkers showcases their excitement and eagerness to share their experience playing Ethan Vale's new game.

Ch. 239Advice: Run for Idiot Bar Moderator

Key Plot Points and Events

  • Three employees, given a handheld device, spend all their time livestreaming games, with little success.
  • The streams are unpopular due to the players' ineptitude and lack of engaging content.
  • Viewers criticize the game and the players, comparing it unfavorably to games by 'Old Thief'.
  • Ethan Vale, the game's creator, is unconcerned and believes the players will improve with time.
  • Microsoft's handheld project is an experiment, with plans for failure and a focus on strengthening their relationship with Ethan Vale.

Character Developments

  • The three employees demonstrate poor gaming skills and lack of showmanship, but find the game enjoyable.
  • Ethan Vale shows confidence in the game and the players' potential.
  • Evan, while concerned about the streams' reception, trusts Microsoft's comprehensive planning.

Significant Themes

  • The importance of skill and showmanship in gaming streams.
  • The potential for ordinary players to become skilled and entertaining.
  • The value of experimentation and planning in business.

Character Interactions

  • The three employees interact with the game and each other, but not with viewers.
  • Ethan Vale interacts with Evan, discussing the handheld and the game's reception.
  • Evan interacts with Ethan Vale, expressing his concerns and trusting Microsoft's plans.

Ch. 240What I Say Is the Truth

Key Plot Points and Events

  • The game development team's streams are filled with bizarre scenarios, causing Evan, the producer, concern about the game's direction.
  • Old Thief, the lead developer, remains indifferent and allows the team's eccentric behavior.
  • The team is testing two games: 'Zelda' and 'Pokémon'. The latter's popularity is expected to boost handheld sales after its release.
  • Battlefield 1, developed by EA on Microsoft's servers, is a massive success, recreating the madness of World War I with millions of players.
  • 'Friends in High Places', a War Story in Battlefield 1, is set in France in 1917, focusing on aerial combat and the short life expectancy of pilots.

Character Developments

  • Evan: Becomes increasingly worried about the game's direction and the team's behavior.
  • Old Thief: Maintains an indifferent attitude, showing confidence in his decisions and strategies.

Significant Themes

  • The eccentricity and unpredictability of the game development team.
  • The impact of game popularity on hardware sales.
  • The harsh realities of war, as depicted in 'Friends in High Places'.

Character Interactions

  • Evan and Old Thief: Evan expresses concern, but Old Thief remains indifferent and unyielding.
  • The game development team: They engage in bizarre scenarios and discussions, causing Evan distress but seemingly amusing Old Thief.
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